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altText1战争之影 is in the a tier of champions

战争之影 with 正义巨像

altText2战争之影 is in the a tier of champions
FighterTank
TankMage

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numAnalyzed
胜率
50.2 %
kda
2.64
受欢迎度
2.7 %

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At MOBA Champion, we pull the results of from millions of League of Legends rounds straight from Riot Games each and every week. 战争之影 has been on the same team as 正义巨像 in 2522 recently played, ranked matches. By amassing so much great data directly from the hosts of LoL, we have complete confidence that we can give you high-quality, usable builds to help 战争之影 synergize with 正义巨像. It is relatively rare for 战争之影 to play with 正义巨像 on the same team. This has only happened in approx. 2.7% of games with 战争之影.

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战争之影 has done a ok job of teaming up with 正义巨像. On average, he wins an acceptable 50.2% of matches the champs fight together on the same side. If you want to maximize your potential as 战争之影 when fighting on the same team as 正义巨像 by figuring out how to better synergize your play style with him, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
考尔菲德的战锤明朗之靴

Core 战争之影 Items

22分钟
朔极之矛赛瑞尔达的怨恨亵渎九头蛇

可选项目

玛莫提乌斯之噬星蚀黑色切割者斯特拉克的挑战护手

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
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战争之影 最大化的最后一项技能e

符文

巫术相位猛冲灵光披风迅捷水上行走
主宰眼球收集器寻宝猎人
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 即使在被控制的情况下,你也可以施放【W杜朗护盾】。

- 你可以使用小地图上的友军图标来施放【R英雄登场】。

你可以利用【E正义冲拳】的小后跳来躲避敌方的技能。

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战争之影 Image
winRate
50.2 %
VS
winRate
49.8 %
正义巨像 Image
7.3
< kills >
6.9
5.9
< deaths >
6.1
8.3
< assists >
8.1
1.63
< killingSprees >
1.57
34
< cs >
35
1.61
< dragons >
1.55
0.36
< inhibitors >
0.35
14,710
< physicalDamage >
14,271
2,669
< magicDamage >
2,668
784
< trueDamage >
776
18,163
< damageDealt >
17,715
40,403
< damageTaken >
41,147
12,283
< goldEarned >
12,215
1.28
< towers >
1.19
0.36
< barons >
0.35
21,250
< heal >
21,274
14,015
< xp >
14,150
19
< visionScore >
19
5
< wardsPlaced >
5
230
< ccTime >
233

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The 战争之影 正义巨像 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 正义巨像, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 正义巨像. His KDA fell from NaN to NaN. This drop shows that 正义巨像 helps 战争之影 perform poorer in ranked League matches. Yet, the small difference indicates that this performance change is not very impactful.

When 战争之影 is an ally to 正义巨像, he observes a marginal improvement in his total damage dealt. This difference may signal that 正义巨像 provides protection for him to deal more damage or that his allyship also helps extend the round's duration. Similarly, when 战争之影 is played alongside 正义巨像 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 正义巨像.

Moreover, when 战争之影 plays with 正义巨像 on the same side, he on average takes a little less damage than when he fights alone. Taking not as much damage may mean that 正义巨像 does a decent job of covering 战争之影 in team fights.

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伤害数据

战争之影
正义巨像
物理伤害
魔法伤害
真实伤害

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战争之影
正义巨像

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There is no one best ally for 战争之影 that will 100% of the time be his best synergy. However, 正义巨像 is a pretty good companion for 战争之影. By playing on the same side as 战争之影, he improves their win rate by 1.7% to 50.2%. This proves that there is pretty good synergy between 战争之影 and 正义巨像 that results in them performing at the top of their game together than alone.

正义巨像 has a lower difficulty than 战争之影. That means 战争之影 players don't need to be very careful when enlisting 正义巨像 teammates to fight alongside, as they will require a lower level of skill to be able to play well with you.

Playing on the same side, you should expect to see an overall large increase in your team’s capacity to to cover for your other teammates. Together, these two will be able to tank for the rest of their team.

In contrast, by aligning 战争之影 and 正义巨像 together, you may not be providing your other allies a great deal of crowd control. We recommend you have other champions on your team that neutralizes this gap in this pairing's capabilities.

Regardless of your 正义巨像 ally's skill level, you need to focus on increasing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well anyway.

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To truly master 战争之影 in order to work well with 正义巨像 during both the lane and mid / late game phases of League games, you should continue reading to learn a few extra tricks and insights into this champion pairing. If you pay attention to the build and stats presented above, you should grow your win rate significantly.

The ideal items to include in your 战争之影 and 正义巨像 synergy build consist of 朔极之矛, 赛瑞尔达的怨恨, and 亵渎九头蛇. When 战争之影 incorporated at least these three finished items in his build, he performed much better as an ally of 正义巨像 than with most other typical item sets. In fact, 战争之影 had an average win rate of 50.2% when synergizing his build and playstyle to 正义巨像 with these items in his kit.

To have the highest probability of coming out on top against your oponents, 战争之影 players should take the 相位猛冲, 灵光披风, 迅捷, 水上行走, 眼球收集器, and 寻宝猎人 runes from the 巫术 and 主宰 rune sets. Of all the rune sets players chose for 战争之影 and 正义巨像 pairings, this composite of runes yielded the top win rate. Moreover, these runes averaged a 50.2% win rate overall.

If you want to get 战争之影 and 正义巨像 synergy tips and builds for a a particular rank, please choose one from the selection menu above. If viewing for the first time, the stats and strategies shown are calculated using all rounds with data with these champs.