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altText1战争之影 is in the a tier of champions

战争之影 with 祖安狂人

altText2战争之影 is in the a tier of champions
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胜率
48.8 %
kda
2.33
受欢迎度
1.8 %

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Our servers download data from from millions of LoL matches directly from Riot Games each and every week. 战争之影 has gone into battle with 祖安狂人 in 1703 recently played, ranked games. By gathering so much relevant data directly from the publishers of League, we are sure that we can produce high-quality, accurate builds to help 战争之影 synergize with 祖安狂人. It is relatively rare for 战争之影 to play alongside 祖安狂人 on the same team. This has only taken place in about 1.8% of matches with 战争之影.

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Unfortunately, 战争之影 does a below average job of playing alongside 祖安狂人. Normally, he wins an acceptable 48.8% of rounds the champs fight together on the same side. If you want to play better as 战争之影 when playing with 祖安狂人 by learning how to better synergize your play style with him, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
考尔菲德的战锤明朗之靴

Core 战争之影 Items

22分钟
斯特拉克的挑战护手黑色切割者朔极之矛

可选项目

星蚀禁忌时机亵渎九头蛇死亡之舞

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
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战争之影 最大化的最后一项技能e

符文

巫术相位猛冲灵光披风迅捷水上行走
主宰眼球收集器寻宝猎人
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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战争之影 Image
winRate
48.8 %
VS
winRate
51.2 %
祖安狂人 Image
6.9
< kills >
6.9
6.3
< deaths >
6.1
7.8
< assists >
8.1
1.53
< killingSprees >
1.57
34
< cs >
35
1.53
< dragons >
1.55
0.37
< inhibitors >
0.35
13,930
< physicalDamage >
14,271
2,622
< magicDamage >
2,668
725
< trueDamage >
776
17,278
< damageDealt >
17,715
40,907
< damageTaken >
41,147
12,114
< goldEarned >
12,215
1.17
< towers >
1.19
0.33
< barons >
0.35
20,873
< heal >
21,274
13,912
< xp >
14,150
19
< visionScore >
19
5
< wardsPlaced >
5
226
< ccTime >
233

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The 战争之影 祖安狂人 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 祖安狂人, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 祖安狂人. His KDA worsened from NaN to NaN. This drop shows that 祖安狂人 helps 战争之影 perform poorer in ranked League of Legends rounds. Yet, the small difference indicates that this performance change is not very impactful.

When 战争之影 plays on the same team as 祖安狂人, he observes a little decrease in his full damage dealt. This may indicate that 祖安狂人 does not help cover for him to deal more damage or that his presence on the team also helps increase the match's duration. Similarly, when 战争之影 is played alongside 祖安狂人 on the same side, he usually scores many fewer killing sprees than when he plays without 祖安狂人. This is contrasting evidence that he is worse when playing alongside 祖安狂人.

Additionally, when 战争之影 plays with 祖安狂人 on the same team, he on average receives a little less damage than when he fights alone. Getting dealt not as much damage may mean that 祖安狂人 does a decent job of protecting 战争之影 during teamfights.

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伤害数据

战争之影
祖安狂人
物理伤害
魔法伤害
真实伤害

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战争之影
祖安狂人

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There is no universally accepted best champion pairing for 战争之影 that will 100% of the time be his #1 synergy. Yet, 祖安狂人 is a very typical companion for 战争之影. By being on the same side as 战争之影, he improves their win rate by 0.3% to 48.8%. This proves that there is a weak synergy between 战争之影 and 祖安狂人 that results in them performing stronger together than without each other.

祖安狂人 has a lower difficulty than 战争之影. That means 战争之影 players don't need to be careful when lining up 祖安狂人 comrades to go into battle on the same side as, as they will have to have a lower level of skill to work well with you.

Fighting on the same side, 战争之影 players will likely observe an overall large increase in your team’s capacity to deal physical damage. When paired, these champions can provide a great amount of sustained physical damage.

Although, by grouping 战争之影 and 祖安狂人 together, you will not be granting your other allies enough utility. We recommend you bring other champions on your team that helps cover this relative hole in their potential.

Regardless of the ability of your 祖安狂人 ally, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you will do well, regardless.

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If you would like to learn all of the intricacies of 战争之影 to synergize with 祖安狂人 during both the early game and mid / late game phases of League, you should keep reading to learn some more tricks and insights into this champion pairing. If you listen to the build and tips shown above, you should grow your win rate significantly.

The top finished items to have in your 战争之影 and 祖安狂人 synergy build consist of 斯特拉克的挑战护手, 黑色切割者, and 朔极之矛. When 战争之影 bought at least these three great items in his build, he performed much better when fighting alongside 祖安狂人 than with many other commonly used builds. In fact, 战争之影 boasted an average win rate of 48.8% helping carry 祖安狂人 with these items in his kit.

To have the greatest likelihood of annihilating your oponents, you should use the 相位猛冲, 灵光披风, 迅捷, 水上行走, 眼球收集器, and 寻宝猎人 runes from the 巫术 and 主宰 rune sets. Of all the rune combinations that we analyzed for this champion pairing, this set of runes yielded the highest win rate. In fact, these runes averaged a 48.8% win rate overall.

If you want to view 战争之影 with 祖安狂人 synergy tips and stats for a a distinct rank, please choose one from the selection menu displayed above. At first, the stats and build suggestions shown are computed using all games run with both champions.