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altText1海洋之灾 is in the a tier of champions

海洋之灾 with 影流之主

altText2海洋之灾 is in the b tier of champions
Fighter
Assassin

subTitle

numAnalyzed
胜率
45.9 %
kda
2
受欢迎度
2.6 %

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At MOBA Champion, we take in data from from millions of LoL matches straight from Riot Games each week. 海洋之灾 has gone into battle with 影流之主 in 1439 recent, ranked matches. By gathering so much complete data directly from the publishers of League, we feel confident that we can provide you with robust, accurate builds to help 海洋之灾 synergize with 影流之主. It is relatively rare for 海洋之灾 to play alongside 影流之主 on the same team. This has only happened in approximately 2.6% of rounds with 海洋之灾.

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Unfortunately, 海洋之灾 does a awful job of synergizing with 影流之主. Usually, he wins a lowly 45.9% of games the champs fight together on the same side. If you want to maximize your potential as 海洋之灾 when fighting on the same team as 影流之主 by figuring out how to better synergize your gameplay with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
长剑耀光

Core 海洋之灾 Items

22分钟
饮血剑夺萃之镰收集者

可选项目

凡性的提醒幽梦之灵多米尼克领主的致意纳沃利迅刃

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为海洋之灾提升等级的第一个技能q
>
为海洋之灾提供的第二种能力,以提高水平e
>
海洋之灾 最大化的最后一项技能w

符文

启迪先攻神奇之鞋饼干配送星界洞悉
坚决骸骨镀层过度生长
Attack SpeedAdaptive ForceArmor
海洋之灾's passive ability p
海洋之灾's q ability q
海洋之灾's w ability w
海洋之灾's e ability e
海洋之灾's ultimate ability r
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 尽量将加农炮幕放在逃跑道路上来截断逃兵。

- 枪火谈判可以附带像冰霜之锤或黑色切割者的攻击附带效果。

- 留意地图上低生命值的敌人,你可以突然使用加农炮幕击杀他。

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- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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海洋之灾 Image
winRate
45.9 %
VS
winRate
54.1 %
影流之主 Image
6.1
< kills >
6.3
6.4
< deaths >
6.2
6.7
< assists >
6.5
1.38
< killingSprees >
1.46
197
< cs >
196
0.12
< dragons >
0.12
0.42
< inhibitors >
0.43
16,691
< physicalDamage >
16,659
3,982
< magicDamage >
3,873
4,885
< trueDamage >
4,634
25,559
< damageDealt >
25,167
26,920
< damageTaken >
26,246
13,953
< goldEarned >
13,961
2.12
< towers >
2.11
0.05
< barons >
0.05
7,192
< heal >
6,949
16,032
< xp >
15,891
17
< visionScore >
17
9
< wardsPlaced >
8
322
< ccTime >
313

summary.titleContinued

The 海洋之灾 影流之主 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 影流之主, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 海洋之灾 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 影流之主. His KDA decreased from NaN to NaN. This worsening shows that 影流之主 helps 海洋之灾 perform not as well in competitive League games. Yet, the small difference shows that this performance change is only marginal.

When 海洋之灾 is paired with 影流之主, he gets a little increase in his complete damage output. This may demonstrate that 影流之主 helps provide protection for him to deal more damage or that his presence on the team also helps increase the round's duration. Similarly, when 海洋之灾 is played alongside 影流之主 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing alongside 影流之主.

Additionally, when 海洋之灾 plays with 影流之主 on the same team, he typically takes a little more damage than when he plays alone. Getting dealt more damage may indicate that 影流之主 does a poor job of covering 海洋之灾 in team fights.

championDifferences.title

伤害数据

海洋之灾
影流之主
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

海洋之灾
影流之主

championDifferences.whoIsBetter

There is no universally accepted best companion for 海洋之灾 that will 100% of the time be his #1 synergy. Yet, overall, 影流之主 is a relatively poor companion for 海洋之灾. By playing on the same side as 海洋之灾, he lowers their win rate by -2.7% to 45.9%. This clearly indicates that there is a harmful bond between 海洋之灾 and 影流之主 that allows them to perform not as well together than alone.

影流之主 has a lower difficulty than 海洋之灾. That means 海洋之灾 players don't need to be cautious when finding 影流之主 comrades to play with, as they will require a lower level of skill to be able to do well with you.

Playing cooperatively, 海洋之灾 players will likely see an overall large increase in your team’s ability to destroy wih physical damage. When paired, these champs can tear through the other team with a lot of physcial damage.

In contrast, by grouping 海洋之灾 and 影流之主 together, you may not be granting your side enough crowd control. Make sure to have other champions on your team that nullifies this gap in their playstyle.

Regardless of the skill of your 影流之主 teammate, you should focus on increasing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.

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To truly master 海洋之灾 in order to pair well with 影流之主 during both the early game and mid / late game phases of League, you should keep reading to learn some more lessons on this champion pairing. If you mind the build and suggestions shown here, you will increase your win rate by a lot.

The top finished items to build first in your 海洋之灾 and 影流之主 synergy build include 饮血剑, 夺萃之镰, and 收集者. When 海洋之灾 used at least these three pieces in his build, he performed much better when fighting alongside 影流之主 than with most other common item sets. In fact, 海洋之灾 boasted an average winrate of 45.9% helping carry 影流之主 with this build.

To have the highest likelihood of annihilating your oponents, 海洋之灾 players should use the 先攻, 神奇之鞋, 饼干配送, 星界洞悉, 骸骨镀层, and 过度生长 runes from the 启迪 and 坚决 rune sets. Of all the rune builds players used for this team composition, this sequence of runes resulted in the best win rate. Notably, these runes provided a 45.9% winrate overall.

If you need to see 海洋之灾 and 影流之主 cooperations tips and builds for a a distinct rank, feel free to choose one from the selection menu provided above. At first, the stats and guides shown are calculated using every match finished with both champions.