- 菲兹的技能伤害会受到法术强度的加成——在面对高爆发队伍的威胁时,可以考虑购买【中娅沙漏】或【女妖面纱】——并且如果你有信心不靠生命值加成提供的生存能力的话,可以选择【灭世者的死亡之帽】或【巫妖之祸】。
- 菲兹在移动时能无视单位的碰撞体积,可以跨过小兵直取敌方英雄,并用你的【W海石三叉戟】的被动效果戳他——然后在几秒后开启主动效果继续戳。
- 菲兹的终极技能,【R巨鲨强袭】,能够朝着一名敌人施放,或者朝着敌人即将走过的区域施放。
- 将【超越死亡的恐惧】留给那些看上去就虚弱得快死的敌人。这个技能在灭除那些逃命中的敌人时尤其有效。
- 多注意你每条腿的冷却时间,因为它们是你伤害的重要构成部分。
- 命中【腐蚀电荷】或【鄙弃】就能用【净除】来锁定目标——这是一种可让多条腿快速地连续发射的好办法。
The 潮汐海灵 无畏战车 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 无畏战车, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 潮汐海灵 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 无畏战车. His KDA decreased from NaN to NaN. This drop shows that 无畏战车 helps 潮汐海灵 perform not as well in ranked League matches. Yet, the small difference demonstrates that this performance change is only marginal.
When 潮汐海灵 plays on the same team as 无畏战车, he observes a little drop in his full damage dealt. This difference may demonstrate that 无畏战车 does not support by providing cover for him to dish out more damage or that his presence on the team also helps increase the game's duration. Similarly, when 潮汐海灵 is played alongside 无畏战车 on the same side, he usually scores many fewer killing sprees compared to when he plays without 无畏战车. This is contrasting evidence that he is worse when playing alongside 无畏战车.
Moreover, when 潮汐海灵 plays with 无畏战车 on the same team, he typically takes a little less damage than when he plays alone. Taking not as much damage could indicate that 无畏战车 does a decent job of protecting 潮汐海灵 in teamfights.
There is no universally accepted best companion for 潮汐海灵 that will always be his ideal ally. However, 无畏战车 is a pretty good companion for 潮汐海灵. By being on the same team as 潮汐海灵, he improves their win rate by 1.8% to 54.4%. This signals that there is pretty good synergy between 潮汐海灵 and 无畏战车 that results in them performing better together than without each other.
无畏战车 has a greater difficulty than 潮汐海灵. That means you must be careful when arranging 无畏战车 teammates to fight alongside, as they will need a greater level of skill to be able to do well with you.
Playing together, 潮汐海灵 players will likely observe an overall large increase in your team’s capability to destroy wih physical damage. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.
Although, by grouping 潮汐海灵 and 无畏战车 together, you will not be granting your side a lot of support. Plan to pick other champs on your team that fills this relative disparity in this pairing's kit.
Regardless of the skill of your 无畏战车 ally, you need to focus on increasing your income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well anyway.
To learn all of the intricacies of 潮汐海灵 to work well with 无畏战车 during both the early game and mid / late game phases of LoL rounds, you should keep reading to gather some more tips and tricks for this champion pairing. If you pay attention to the build and suggestions displayed here, you will increase your win rate significantly.
The most crucial items to have in your 潮汐海灵 and 无畏战车 synergy build include 巫妖之祸, 蜕生, and 风暴狂涌. When 潮汐海灵 combined at least these three items in his build, he did significantly better when fighting alongside 无畏战车 than with most other typical item sets. In fact, 潮汐海灵 had an average win rate of 54.4% helping carry 无畏战车 with these items in his kit.
To have the best chance of defeating your oponents, 潮汐海灵 players should take the 电刑, 猛然冲击, 眼球收集器, 寻宝猎人, 致命一击, and 凯旋 runes from the 主宰 and 精密 rune sets. Out of all the runes we have analyed for this champion pairing, this blending of runes yielded the best win rate. Notably, these runes gave a 54.4% win rate overall.
If you want to see 潮汐海灵 with 无畏战车 synergy tips and builds for a an individual division, feel free to select one from the selection menu shown above. At first, the stats and build suggestions displayed are computed using all games finished with both champs.