- 菲兹的技能伤害会受到法术强度的加成——在面对高爆发队伍的威胁时,可以考虑购买【中娅沙漏】或【女妖面纱】——并且如果你有信心不靠生命值加成提供的生存能力的话,可以选择【灭世者的死亡之帽】或【巫妖之祸】。
- 菲兹在移动时能无视单位的碰撞体积,可以跨过小兵直取敌方英雄,并用你的【W海石三叉戟】的被动效果戳他——然后在几秒后开启主动效果继续戳。
- 菲兹的终极技能,【R巨鲨强袭】,能够朝着一名敌人施放,或者朝着敌人即将走过的区域施放。
- 吞噬可以让努努呆在线上对抗敌方远程英雄。
- 如果有对手即将跑出射程,你可以选择早点打断绝对零度造成部分伤害。
- 延迟施放绝对零度直到对手使用完首轮限制,通常是有益的。尽量在冲入团战之前再等待一下。
The 潮汐海灵 雪原双子 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 雪原双子, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 潮汐海灵 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 雪原双子. His KDA went down from NaN to NaN. This drop shows that 雪原双子 helps 潮汐海灵 perform not as well in competitive League games. Yet, the small difference proves that this performance change is only marginal.
When 潮汐海灵 plays on the same team as 雪原双子, he observes a little increase in his complete damage output. This may demonstrate that 雪原双子 supports by providing protection for him to deal more damage or that his participation also helps extend the round's duration. Similarly, when 潮汐海灵 is played alongside 雪原双子 on the same side, he usually scores many fewer killing sprees compared to when he plays without 雪原双子. This is contrasting evidence that he is worse when playing alongside 雪原双子.
Additionally, when 潮汐海灵 plays with 雪原双子 on the same team, he typically takes a little less damage than when he plays alone. Getting dealt not as much damage could mean that 雪原双子 does a decent job of covering 潮汐海灵 in teamfights.
There is no perfect champion pairing for 潮汐海灵 that will always be his best ally. Yet, 雪原双子 is a below average ally for 潮汐海灵. By playing on the same team as 潮汐海灵, he decreases their win rate by -2.3% to 50.3%. This demonstrates that there is a harmful strategic relationship between 潮汐海灵 and 雪原双子 that results in them performing worse together than alone.
雪原双子 has a lower difficulty than 潮汐海灵. That means you don't need to be careful when enlisting 雪原双子 teammates to fight alongside, as they will need a lower level of skill to be able to fight well with you.
Fighting on the same side, 潮汐海灵 players should expect to witness an overall large increase in your team’s capability to to do a lot of AP damage. Together, these champs can blast through enemies with magic damage.
Although, by bringing 潮汐海灵 and 雪原双子 together, you probably will not be providing your other teammates a lot of utility. We recommend you pick other champs on your team that neutralizes this gap in this pairing's potential.
Regardless of the ability of your 雪原双子 teammate, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well anyway.
To learn all of the intricacies of 潮汐海灵 to pair well with 雪原双子 during both the early game and mid / late game phases of LoL, you should continue reading to pick up a few extra lessons on this champion pairing. If you pay attention to the build and suggestions presented here, you should increase your win rate significantly.
The top finished items to have in your 潮汐海灵 and 雪原双子 synergy build include 灭世者的死亡之帽, 巫妖之祸, and 风暴狂涌. When 潮汐海灵 bought at least these three items in his build, he did much better when paired up with 雪原双子 than with most other commonly used builds. In fact, 潮汐海灵 had an average win rate of 50.3% when synergizing his build and playstyle to 雪原双子 with these items in his kit.
To have the greatest probability of defeating your oponents, 潮汐海灵 players should equip the 电刑, 猛然冲击, 眼球收集器, 寻宝猎人, 焦灼, and 超然 runes from the 主宰 and 巫术 rune sets. Out of all the rune sets players used for this champion pairing, this composite of runes resulted in the top win rate. Moreover, these runes gave a 50.3% winrate overall.
If you would like to view 潮汐海灵 with 雪原双子 synergy tips and stats for a a distinct player tier, feel free to choose one from the selection menu provided above. At first, the statistics and tips and suggestions shown are computed using all matches finished with these champions.