- 菲奥娜的【无双挑战】非常有用,甚至能帮她解决那些最为坚挺的对手,并在成功后提供恢复效果,所以,不要在攻击敌人的前排英雄时犹豫不决。
- 在【决斗之舞】的帮助下,菲奥娜特别擅长进行快速换血。攻击破绽后的移动速度加成,既能用来毫发无伤地逃离,又能用来发起下次攻击。
- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。
- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。
- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。
The 无双剑姬 沙漠死神 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 沙漠死神, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.
Overall, 无双剑姬 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 沙漠死神. His KDA decreased from NaN to NaN. This worsening shows that 沙漠死神 helps 无双剑姬 perform not as well in competitive League matches. Yet, the small difference shows that this performance change is only marginal.
When 无双剑姬 tries to synergize with 沙漠死神, she observes a little drop in her complete damage output. This difference may indicate that 沙漠死神 does not support by providing protection for her to deal more damage or that his presence also helps increase the match's duration. Similarly, when 无双剑姬 is played together with 沙漠死神 on the same side, he usually scores many fewer killing sprees compared to when she plays on his own. This is contrasting evidence that she is worse when playing synergisticly with 沙漠死神.
Moreover, when 无双剑姬 plays with 沙漠死神 on the same side, she on average receives a little less damage than when she fights alone. Taking not as much damage may mean that 沙漠死神 does a decent job of covering 无双剑姬 in team fights.
There is no ideal champion pairing for 无双剑姬 that will 100% of the time be her #1 synergy. Yet, overall, 沙漠死神 is a not very good companion for 无双剑姬. By playing on the same team as 无双剑姬, he drops their win rate by -2.3% to 48.5%. This clearly indicates that there is a negative strategic relationship between 无双剑姬 and 沙漠死神 that results in them performing worse together than without each other.
沙漠死神 has a greater difficulty than 无双剑姬. That means 无双剑姬 players must be careful when enlisting 沙漠死神 allies to fight alongside, as they will need a greater level of skill to do well with you.
Fighting on the same side, you should expect to observe an overall large increase in your team’s capacity to deal physical damage. Together, these champs can provide a great amount of sustained physical damage.
Although, by bringing 无双剑姬 and 沙漠死神 together, you will not be providing your other allies very much support. Make sure to bring other champions on your team that nullifies this relative disparity in this pairing's playstyle.
Regardless of your 沙漠死神 ally's skill level, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you should do well anyway.
To learn all of the intricacies of 无双剑姬 to synergize with 沙漠死神 during both the early game and mid / late game phases of League rounds, you should continue reading to gather some more tips and tricks for this champion pairing. If you use the build and suggestions shown above, you will increase your win rate by a lot.
The most crucial items to have in your 无双剑姬 and 沙漠死神 synergy build include 贪欲九头蛇, 三相之力, and 死亡之舞. When 无双剑姬 incorporated at least these three great items in her build, she did a lot better as an ally of 沙漠死神 than with most other commonly used builds. In fact, 无双剑姬 boasted an average win rate of 48.5% when playing alongside 沙漠死神 with these items in her kit.
To have the greatest probability of beating your oponents, you should take the 征服者, 凯旋, 传说:欢欣, 坚毅不倒, 骸骨镀层, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the runes that we analyzed for this team composition, this mixture of runes yielded the greatest win rate. Moreover, these runes provided a 48.5% win rate overall.
If you want to get 无双剑姬 and 沙漠死神 cooperations tips and builds for a a particular player tier, feel free to select one from the selection menu above. At first, the statistics and guides given are computed using every round with data with both champions.