Background Image
altText1远古恐惧 is in the a tier of champions

远古恐惧 with 狂战士

altText2远古恐惧 is in the a tier of champions
MageSupport
FighterTank

subTitle

numAnalyzed
胜率
50.1 %
kda
2.2
受欢迎度
0.8 %

method.title

We pull the stats from from millions of League of Legends matches directly from Riot Games each and every week. 远古恐惧 has been on the same team as 狂战士 in 527 recent, ranked games. By accumulating so much relevant data straight from the publishers of LoL, we are sure that we can provide you with high quality, accurate builds to help 远古恐惧 play with 狂战士. It is very rare for 远古恐惧 to play alongside 狂战士 as allies. This pairing has only taken place in about 0.8% of rounds with 远古恐惧.

summary.title

远古恐惧 does a ok job of playing alongside 狂战士. Typically, he wins an acceptable 50.1% of games the champions fight together on the same side. If you want to play better as 远古恐惧 when fighting on the same team as 狂战士 by learning how to better synergize your play style with him, then review the full build (with items, runes, summoner spells, and skills) below!

counterTitle

物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
鞋子增幅典籍

Core 远古恐惧 Items

22分钟
海克斯科技火箭腰带中娅沙漏风暴狂涌

可选项目

兰德里的折磨影焰残疫

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为远古恐惧提升等级的第一个技能w
>
为远古恐惧提供的第二种能力,以提高水平q
>
远古恐惧 最大化的最后一项技能e

符文

启迪先攻三重补药未来市场星界洞悉
主宰恶意中伤终极猎人
Adaptive ForceAdaptive ForceArmor
远古恐惧's passive ability p
远古恐惧's q ability q
远古恐惧's w ability w
远古恐惧's e ability e
远古恐惧's ultimate ability r
1
W
2
E
3
W
4
Q
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

guide.title

guide.playingAgainst

- 奥拉夫可以在生命垂危时组合使用狂战之怒、残暴打击和诸神黄昏,来变得不可思议地强大。

- 激活残暴打击所获得的额外治愈能力,可以增强你的生命偷取,并从友军的治疗技能上获得更多治疗效果。

counterStatsTitle

远古恐惧 Image
winRate
50.1 %
VS
winRate
49.9 %
狂战士 Image
5.5
< kills >
5.7
6.5
< deaths >
6.4
8.8
< assists >
9
1.28
< killingSprees >
1.32
36
< cs >
40
1.18
< dragons >
1.19
0.35
< inhibitors >
0.34
284
< physicalDamage >
305
17,104
< magicDamage >
17,649
1,092
< trueDamage >
1,191
18,481
< damageDealt >
19,146
33,470
< damageTaken >
33,542
11,202
< goldEarned >
11,336
1.1
< towers >
1.13
0.33
< barons >
0.28
17,282
< heal >
17,298
12,827
< xp >
13,071
46
< visionScore >
46
4
< wardsPlaced >
3
743
< ccTime >
749

summary.titleContinued

The 远古恐惧 狂战士 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 狂战士, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 远古恐惧 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 狂战士. His KDA went down from NaN to NaN. This decrease shows that 狂战士 helps 远古恐惧 perform not as well in competitive LoL rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 远古恐惧 is paired with 狂战士, he observes a little decrease in his total damage output. This could demonstrate that 狂战士 does not support by providing protection for him to dish out more damage or that his support also helps increase the match's duration. Similarly, when 远古恐惧 is played alongside 狂战士 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing with 狂战士.

Additionally, when 远古恐惧 plays with 狂战士 on the same side, he often takes a little less damage than when he plays alone. Getting dealt not as much damage may mean that 狂战士 does a decent job of protecting 远古恐惧 in team fights.

championDifferences.title

伤害数据

远古恐惧
狂战士
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

远古恐惧
狂战士

championDifferences.whoIsBetter

There is no ideal ally for 远古恐惧 that will no matter what be his #1 ally. However, 狂战士 is a decent ally for 远古恐惧. By locking into the same team as 远古恐惧, he raises their win rate by 1.1% to 50.1%. This shows that there is pretty good synergy between 远古恐惧 and 狂战士 that results in them performing stronger together than without each other.

狂战士 has a much lower diffuclty than 远古恐惧. That means you don't need to be cautious when lining up 狂战士 comrades to play with, as they will have to have a much lower level of skill to be able to play well with you.

When playing on the same side, you should witness an overall large increase in your team’s capability to to do a lot of AP damage. Combined, these champions can deal quite a lot of AP type damage.

In contrast, by pairing 远古恐惧 and 狂战士 together, you probably will not be providing your other allies enough cover. Plan to pick other champions on your team that fills this hole in their kit.

Regardless of your 狂战士 ally's ability, you need to focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you heed this simple advice, you will do well, regardless.

additionalInformation.title

method.title2

method.text2

additionalInformation.resources

additionalInformation.readMore

To truly master 远古恐惧 to work well with 狂战士 during both the early game and mid / late game phases of LoL rounds, you should continue reading to pick up a few extra tips and tricks for this champion pairing. If you pay attention to the build and tips shown here, you will grow your win rate by a lot.

The top items to use in your 远古恐惧 and 狂战士 synergy build include 海克斯科技火箭腰带, 中娅沙漏, and 风暴狂涌. When 远古恐惧 included at least these three great items in his build, he did significantly better as an ally of 狂战士 than with many other typical builds. In fact, 远古恐惧 boasted an average winrate of 50.1% helping carry 狂战士 with this build.

To have the best likelihood of defeating your oponents, you should use the 先攻, 三重补药, 未来市场, 星界洞悉, 恶意中伤, and 终极猎人 runes from the 启迪 and 主宰 rune sets. Of all the rune sets players used for this team composition, this combination of runes resulted in the top win rate. Moreover, these runes provided a 50.1% winrate overall.

If you need to see 远古恐惧 and 狂战士 cooperations tips and builds for a an individual division, feel free to select one from the selection menu displayed above. If viewing for the first time, the stats and tips and suggestions given are computed using every game completed with both champions.