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altText1痛苦之拥 is in the s tier of champions

痛苦之拥 with 蛮族之王

altText2痛苦之拥 is in the a tier of champions
AssassinMage
FighterAssassin

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numAnalyzed
胜率
51.7 %
kda
2.53
受欢迎度
2.6 %

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At MOBA Champion, we take in the results of from millions of League of Legends games directly from Riot Games each week. 痛苦之拥 has been on the same team as 蛮族之王 in 2598 recent, ranked matches. By gathering so much accurate data directly from the developers of League, we are completely sure that we can give you high-quality, accurate builds to help 痛苦之拥 play with 蛮族之王. It is relatively rare for 痛苦之拥 to play with 蛮族之王 on the same team. This has only taken place in approx. 2.6% of rounds with 痛苦之拥.

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痛苦之拥 does a decent job of playing alongside 蛮族之王. Normally, she wins an acceptable 51.7% of the time the champs appear on the same team. If you want to win more matches as 痛苦之拥 when playing alongside 蛮族之王 by learning how to better synergize your strategy with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
鞋子黑暗封印

Core 痛苦之拥 Items

22分钟
灭世者的死亡之帽巫妖之祸虚空之杖

可选项目

影焰风暴狂涌海克斯科技火箭腰带

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为痛苦之拥提升等级的第一个技能q
>
为痛苦之拥提供的第二种能力,以提高水平e
>
痛苦之拥 最大化的最后一项技能w

符文

主宰电刑猛然冲击眼球收集器无情猎手
启迪神奇之鞋星界洞悉
Adaptive ForceAdaptive ForceHealth Scaling
痛苦之拥's passive ability p
痛苦之拥's q ability q
痛苦之拥's w ability w
痛苦之拥's e ability e
痛苦之拥's ultimate ability r
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 在生命值较低时,伊芙琳可利用【恶魔魅影】的治疗效果和【伪装】重返战场,打敌人一个措手不及。

- 在潜行时,要注意你是否被敌方英雄所侦测到。你可以通过敌方英雄头上逐渐变黄和变红的眼睛来识别。

- 【引诱】的准备时间也许看上去有点久,但它所具备的魅惑和魔抗击碎效果会为伊芙琳带来极大优势,所以等待是值得的。

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- 推迟激活无尽怒火是促使敌方英雄过度激进地想来杀死你的有效方式。

- 如果敌人叠加护甲,可购买最后的轻语或者幽梦之灵。

- 嗜血杀戮是治疗泰达米尔的有效方式,试着在增益消失之前激活它。

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痛苦之拥 Image
winRate
51.7 %
VS
winRate
48.3 %
蛮族之王 Image
8.5
< kills >
9
6
< deaths >
6.1
6.7
< assists >
6.9
1.92
< killingSprees >
2
19
< cs >
20
1.33
< dragons >
1.36
0.3
< inhibitors >
0.32
671
< physicalDamage >
699
20,329
< magicDamage >
20,847
615
< trueDamage >
627
21,616
< damageDealt >
22,175
30,678
< damageTaken >
31,360
11,797
< goldEarned >
12,071
0.78
< towers >
0.88
0.32
< barons >
0.33
14,712
< heal >
15,112
13,484
< xp >
13,726
20
< visionScore >
20
7
< wardsPlaced >
7
200
< ccTime >
199

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The 痛苦之拥 蛮族之王 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 蛮族之王, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 痛苦之拥 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 蛮族之王. His KDA went down from NaN to NaN. This drop shows that 蛮族之王 helps 痛苦之拥 perform poorer in competitive LoL games. Yet, the small difference indicates that this performance change is only marginal.

When 痛苦之拥 plays on the same team as 蛮族之王, she gets a little drop in her complete damage dealt. This change could demonstrate that 蛮族之王 doesn't help cover for her to dish out more damage or that his presence also helps increase the game's duration. Similarly, when 痛苦之拥 is played with 蛮族之王 on the same side, he usually scores many fewer killing sprees than when she plays without 蛮族之王. This is contrasting evidence that she is worse when playing synergisticly with 蛮族之王.

Moreover, when 痛苦之拥 plays with 蛮族之王 on the same side, she on average takes a little less damage than when she fights alone. Getting dealt not as much damage could indicate that 蛮族之王 does a decent job of protecting 痛苦之拥 during teamfights.

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伤害数据

痛苦之拥
蛮族之王
物理伤害
魔法伤害
真实伤害

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痛苦之拥
蛮族之王

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There is no top ally for 痛苦之拥 that will 100% of the time be her #1 teammate. However, overall, 蛮族之王 is a good companion for 痛苦之拥. By locking into the same team as 痛苦之拥, he raises their win rate by 2.3% to 51.7%. This clearly indicates that there is a potentially meaningful bond between 痛苦之拥 and 蛮族之王 that allows them to perform stronger together than without each other.

蛮族之王 has a much lower diffuclty than 痛苦之拥. That means you don't need to be careful when enlisting 蛮族之王 teammates to go into battle on the same side as, as they will need a much lower level of skill to be able to fight well with you.

Fighting cooperatively, 痛苦之拥 players will likely witness an overall large increase in your team’s capacity to destroy wih physical damage. When paired, these two should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by pairing 痛苦之拥 and 蛮族之王 together, you will not be giving your side enough utility. Make sure to have other champs on your team that neutralizes this disparity in this pairing's kit.

Regardless of the ability of your 蛮族之王 teammate, you should focus on increasing your income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you will do well, regardless.

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If you would like to truly master 痛苦之拥 to pair well with 蛮族之王 during both the laning and mid / late game phases of LoL games, you should keep reading to gather some more tricks and insights into this champion pairing. If you use the build and stats displayed above, you will increase your win rate significantly.

The top finished items to have in your 痛苦之拥 and 蛮族之王 synergy build include 灭世者的死亡之帽, 巫妖之祸, and 虚空之杖. When 痛苦之拥 bought at least these three great items in her build, she did a lot better when paired up with 蛮族之王 than with most other commonly used builds. In fact, 痛苦之拥 had an average win rate of 51.7% when playing alongside 蛮族之王 with these items in her kit.

To have the greatest chance of coming out on top against your oponents, you should use the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 星界洞悉, and 神奇之鞋 runes from the 主宰 and 启迪 rune sets. Out of all the rune combinations players chose for 痛苦之拥 and 蛮族之王 pairings, this mix of runes resulted in the greatest win rate. Notably, these runes provided a 51.7% win rate overall.

If you need to get 痛苦之拥 with 蛮族之王 cooperations tips and stats for a an individual rank, feel free to choose one from the selection menu provided above. At first, the stats and tips and suggestions shown are calculated using all games finished with both champions.