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altText1时间刺客 is in the s tier of champions

时间刺客 with 战争之影

altText2时间刺客 is in the a tier of champions
AssassinFighter
FighterTank

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numAnalyzed
胜率
50.2 %
kda
2.27
受欢迎度
1.4 %

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At MOBA Champion, we take in the results of from millions of LoL games directly from Riot Games each and every week. 时间刺客 has gone into battle with 战争之影 in 2520 recent, competitive games. By pooling so much great data from the hosts of LoL, we are sure that we can give you high quality, usable builds to help 时间刺客 synergize with 战争之影. It is very rare for 时间刺客 to play with 战争之影 as teammates. This pairing has only happened in approx. 1.4% of matches with 时间刺客.

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时间刺客 does a average job of playing alongside 战争之影. Typically, he wins an acceptable 50.2% of matches the champions try and work together in. If you want to win more matches as 时间刺客 when playing alongside 战争之影 by learning how to better synergize your play style with him, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
黑暗封印海克斯科技发电机

Core 时间刺客 Items

22分钟
灭世者的死亡之帽巫妖之祸风暴狂涌

可选项目

纳什之牙中娅沙漏影焰海克斯科技火箭腰带

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为时间刺客提升等级的第一个技能q
>
为时间刺客提供的第二种能力,以提高水平e
>
时间刺客 最大化的最后一项技能w

符文

主宰丛刃猛然冲击眼球收集器无情猎手
巫术绝对专注焦灼
Adaptive ForceAdaptive ForceMagic Resist
时间刺客's passive ability p
时间刺客's q ability q
时间刺客's w ability w
时间刺客's e ability e
时间刺客's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 【R时空断裂】是一个有效的逃生手段,但它在用来进攻时也会非常给力。

- 如果你能够在一名敌方英雄身上触发【Z型驱动共振】,那么即使要承担一定风险也非常值得一试。它所提供的移速加成会让你轻松脱身。

- 【E相位俯冲】的位移是个非常好的起手技能,能让你轻松连上艾克的其它技能。用它来让【Q时间卷曲器】完成双次命中,或者达到【W时光交错】的引爆范围。

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- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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时间刺客 Image
winRate
50.2 %
VS
winRate
49.8 %
战争之影 Image
7.8
< kills >
7.8
5.9
< deaths >
5.9
5.6
< assists >
6.4
1.77
< killingSprees >
1.78
162
< cs >
104
0.14
< dragons >
0.79
0.48
< inhibitors >
0.48
2,495
< physicalDamage >
2,355
19,020
< magicDamage >
17,830
884
< trueDamage >
1,026
22,399
< damageDealt >
21,211
26,867
< damageTaken >
31,278
12,087
< goldEarned >
12,371
2.17
< towers >
1.87
0.04
< barons >
0.18
6,655
< heal >
11,581
14,334
< xp >
14,241
17
< visionScore >
20
8
< wardsPlaced >
7
296
< ccTime >
375

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The 时间刺客 战争之影 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 战争之影, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 时间刺客 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 战争之影. His KDA worsened from NaN to NaN. This decrease shows that 战争之影 helps 时间刺客 perform not as well in competitive League of Legends matches. Yet, the small difference shows that this performance change is only marginal.

When 时间刺客 is paired with 战争之影, he gets a small increase in his full damage dealt. This change could signal that 战争之影 supports by providing protection for him to dish out more damage or that his allyship also helps increase the game's duration. Similarly, when 时间刺客 is played alongside 战争之影 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing with 战争之影.

Additionally, when 时间刺客 plays with 战争之影 on the same side, he often takes much less damage than when he plays alone. Getting dealt not as much damage may mean that 战争之影 does a decent job of protecting 时间刺客 during team fights.

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伤害数据

时间刺客
战争之影
物理伤害
魔法伤害
真实伤害

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时间刺客
战争之影

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There is no one best companion for 时间刺客 that will no matter what be his ideal synergy. However, overall, 战争之影 is a very typical companion for 时间刺客. By being on the same team as 时间刺客, he decreases their win rate by -0.8% to 50.2%. This proves that there is not really a strong synergy between 时间刺客 and 战争之影 that allows them to perform worse together than without each other.

战争之影 has a lower difficulty than 时间刺客. That means you don't need to be cautious when arranging 战争之影 comrades to go into battle on the same side as, as they will need a relatively low level of skill to play well with you.

Working cooperatively, 时间刺客 players should observe an overall large increase in your team’s ability to destroy wih physical damage. Combined, these two should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by grouping 时间刺客 and 战争之影 together, you will not be granting your side very much crowd control. We recommend you bring other champions on your team that fills this disparity in this pairing's capabilities.

Regardless of the skill of your 战争之影 teammate, you should focus on increasing your gold income, warding to avoid ambushes, and clearing objectives. If you do this, you will do well, regardless.

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If you would like to truly master 时间刺客 to pair well with 战争之影 during both the early game and mid / late game phases of League of Legends matches, you should keep reading to pick up some more tips and tricks for this champion pairing. If you use the build and suggestions shown above, you will grow your win rate by a lot.

The most crucial finished items to include in your 时间刺客 and 战争之影 synergy build consist of 灭世者的死亡之帽, 巫妖之祸, and 风暴狂涌. When 时间刺客 included at least these three great items in his build, he did much better when paired up with 战争之影 than with many other commonly used builds. In fact, 时间刺客 had an average win rate of 50.2% when playing alongside 战争之影 with this build.

To have the best probability of vanquishing your oponents, you should use the 丛刃, 猛然冲击, 眼球收集器, 无情猎手, 绝对专注, and 焦灼 runes from the 主宰 and 巫术 rune sets. Of all the rune combinations that we analyzed for this team composition, this sequence of runes yielded the top win rate. In fact, these runes gave a 50.2% winrate overall.

If you would like to get 时间刺客 and 战争之影 collaboration tips and builds for a a specific skill level, feel free to choose one from the selection menu displayed above. At first, the statistics and guides shown are computed using all rounds completed with both champions.