- 【R时空断裂】是一个有效的逃生手段,但它在用来进攻时也会非常给力。
- 如果你能够在一名敌方英雄身上触发【Z型驱动共振】,那么即使要承担一定风险也非常值得一试。它所提供的移速加成会让你轻松脱身。
- 【E相位俯冲】的位移是个非常好的起手技能,能让你轻松连上艾克的其它技能。用它来让【Q时间卷曲器】完成双次命中,或者达到【W时光交错】的引爆范围。
- 在生命值较低时,伊芙琳可利用【恶魔魅影】的治疗效果和【伪装】重返战场,打敌人一个措手不及。
- 在潜行时,要注意你是否被敌方英雄所侦测到。你可以通过敌方英雄头上逐渐变黄和变红的眼睛来识别。
- 【引诱】的准备时间也许看上去有点久,但它所具备的魅惑和魔抗击碎效果会为伊芙琳带来极大优势,所以等待是值得的。
The 时间刺客 痛苦之拥 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 痛苦之拥, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 时间刺客 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 痛苦之拥. His KDA decreased from NaN to NaN. This negative change shows that 痛苦之拥 helps 时间刺客 perform not as well in competitive LoL matches. Yet, the small difference indicates that this performance change is not very impactful.
When 时间刺客 is paired with 痛苦之拥, he sees a little increase in his full damage dealt. This could signal that 痛苦之拥 provides protection for him to dish out more damage or that her allyship also helps increase the round's duration. Similarly, when 时间刺客 is played alongside 痛苦之拥 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 痛苦之拥.
Moreover, when 时间刺客 plays with 痛苦之拥 on the same side, he usually receives much less damage than when he plays alone. Getting dealt not as much damage could mean that 痛苦之拥 does a decent job of protecting 时间刺客 during team fights.
There is no ideal companion for 时间刺客 that will always be his ideal synergy. However, overall, 痛苦之拥 is a very typical companion for 时间刺客. By playing on the same team as 时间刺客, she decreases their win rate by -0.4% to 50.6%. This clearly indicates that there is only a small bond between 时间刺客 and 痛苦之拥 that allows them to perform worse together than alone.
痛苦之拥 has a greater difficulty than 时间刺客. That means 时间刺客 players should be cautious when finding 痛苦之拥 teammates to fight alongside, as they will require a greater level of skill to do well with you.
When playing alongside, you should witness an overall large increase in your team’s capability to to do a lot of AP damage. When paired, these champions are able to dish out a surprising amount of magic type damage.
In contrast, by pairing 时间刺客 and 痛苦之拥 together, you probably will not be granting your team enough engage. We recommend you include other champions on your team that helps cover this relative gap in this pairing's capabilities.
Regardless of your 痛苦之拥 ally's ability, you need to focus on maximizing your gold income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you will do well anyway.
If you would like to learn all of the intricacies of 时间刺客 in order to pair well with 痛苦之拥 during both the laning and mid / late game phases of LoL matches, you should continue reading to learn additional lessons on this champion pairing. If you mind the build and stats presented above, you should increase your win rate significantly.
The ideal items to use in your 时间刺客 and 痛苦之拥 synergy build include 巫妖之祸, 影焰, and 风暴狂涌. When 时间刺客 included at least these three pieces in his build, he did a lot better as an ally of 痛苦之拥 than with most other commonly used builds. In fact, 时间刺客 boasted an average winrate of 50.6% when synergizing his build and playstyle to 痛苦之拥 with this build.
To have the highest probability of coming out on top against your oponents, you should equip the 丛刃, 猛然冲击, 眼球收集器, 无情猎手, 绝对专注, and 焦灼 runes from the 主宰 and 巫术 rune sets. Out of all the rune sets we have analyed for this team composition, this blending of runes resulted in the highest win rate. In fact, these runes averaged a 50.6% win rate overall.
If you would like to get 时间刺客 with 痛苦之拥 collaboration tips and builds for a an individual division, feel free to choose one from the selection menu provided above. If viewing for the first time, the statistics and build suggestions shown are computed using all games played with these champions.