- 【R时空断裂】是一个有效的逃生手段,但它在用来进攻时也会非常给力。
- 如果你能够在一名敌方英雄身上触发【Z型驱动共振】,那么即使要承担一定风险也非常值得一试。它所提供的移速加成会让你轻松脱身。
- 【E相位俯冲】的位移是个非常好的起手技能,能让你轻松连上艾克的其它技能。用它来让【Q时间卷曲器】完成双次命中,或者达到【W时光交错】的引爆范围。
- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。
- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。
The 时间刺客 荣耀行刑官 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 荣耀行刑官, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 时间刺客 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 荣耀行刑官. His KDA went down from NaN to NaN. This fall shows that 荣耀行刑官 helps 时间刺客 perform not as well in ranked League of Legends rounds. Yet, the small difference demonstrates that this performance change is not very impactful.
When 时间刺客 plays on the same team as 荣耀行刑官, he observes a small decrease in his complete damage output. This difference may demonstrate that 荣耀行刑官 does not provide protection for him to deal more damage or that his presence on the team also helps extend the game's duration. Similarly, when 时间刺客 is played together with 荣耀行刑官 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing with 荣耀行刑官.
Additionally, when 时间刺客 plays with 荣耀行刑官 on the same side, he on average takes a little less damage than when he fights alone. Receiving not as much damage may indicate that 荣耀行刑官 does a decent job of protecting 时间刺客 in teamfights.
There is no universally accepted best companion for 时间刺客 that will always be his best synergy. However, 荣耀行刑官 is a very typical companion for 时间刺客. By locking into the same side as 时间刺客, he improves their win rate by 0.9% to 51.9%. This proves that there is not really a strong strategic relationship between 时间刺客 and 荣耀行刑官 that results in them performing stronger together than alone.
荣耀行刑官 has a lower difficulty than 时间刺客. That means 时间刺客 players don't need to be cautious when arranging 荣耀行刑官 allies to fight alongside, as they will require a lower level of skill to be able to do well with you.
When playing cooperatively, 时间刺客 players should expect to observe an overall large increase in your team’s capability to deal physical damage. When paired, these champs can tear through the other team with a lot of physcial damage.
Conversely, by pairing 时间刺客 and 荣耀行刑官 together, you probably will not be giving your side a great deal of engage potential. Make sure to pick other champions on your team that neutralizes this disparity in their potential.
Regardless of the skill of your 荣耀行刑官 ally, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you will do well, regardless.
To truly master 时间刺客 to synergize with 荣耀行刑官 during both the early game and mid / late game phases of League of Legends rounds, you should keep reading to learn a few extra tips and tricks for this champion pairing. If you mind the build and stats displayed here, you will grow your win rate significantly.
The most important finished items to use in your 时间刺客 and 荣耀行刑官 synergy build consist of 灭世者的死亡之帽, 巫妖之祸, and 纳什之牙. When 时间刺客 bought at least these three items in his build, he performed a lot better as an ally of 荣耀行刑官 than with many other commonly used item sets. In fact, 时间刺客 boasted an average win rate of 51.9% when synergizing his build and playstyle to 荣耀行刑官 with this build.
To have the best probability of beating your oponents, 时间刺客 players should use the 电刑, 猛然冲击, 眼球收集器, 寻宝猎人, 绝对专注, and 风暴聚集 runes from the 主宰 and 巫术 rune sets. Of all the rune builds we have analyed for 时间刺客 and 荣耀行刑官 pairings, this composite of runes resulted in the best win rate. Notably, these runes provided a 51.9% winrate overall.
If you need to view 时间刺客 and 荣耀行刑官 collaboration tips and stats for a a particular player tier, please choose one from the selection menu above. At first, the statistics and tips and suggestions given are computed using every game finished with these champions.