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altText1祖安狂人 is in the a tier of champions

祖安狂人 with 疾风剑豪

altText2祖安狂人 is in the s tier of champions
FighterTank
FighterAssassin

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numAnalyzed
胜率
52 %
kda
1.96
受欢迎度
5.7 %

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We download the results of from millions of LoL matches directly from Riot Games each and every week. 祖安狂人 has fought alongside 疾风剑豪 in 4522 recent, ranked matches. By amassing so much relevant data directly from the hosts of League of Legends, we are sure that we can give you robust, insightful builds to help 祖安狂人 synergize with 疾风剑豪. It is somewhat uncommon for 祖安狂人 to play alongside 疾风剑豪 on the same team. This has only taken place in approximately 5.7% of matches with 祖安狂人.

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祖安狂人 does a good job of teaming up with 疾风剑豪. Normally, he wins a fantastic 52.0% of rounds the champions try and synergize their gameplay. If you want to play better as 祖安狂人 when fighting on the same team as 疾风剑豪 by figuring out how to better synergize your strategy with him, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
踏苔蜥幼苗生命药水

下一个项目

5分钟
巨人腰带晶体护腕

Core 祖安狂人 Items

22分钟
振奋盔甲心之钢巨型九头蛇

可选项目

无终恨意璀璨回响千变者贾修自然之力

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为祖安狂人提升等级的第一个技能q
>
为祖安狂人提供的第二种能力,以提高水平e
>
祖安狂人 最大化的最后一项技能w

符文

坚决不灭之握爆破复苏之风过度生长
启迪神奇之鞋行近速率
Attack SpeedHealth ScalingHealth Scaling
祖安狂人's passive ability p
祖安狂人's q ability q
祖安狂人's w ability w
祖安狂人's e ability e
祖安狂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

guide.title

guide.playingAs

- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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- 狂风绝息斩可以对着任何浮空的目标施放,即使这个击飞效果是你的友军造成的。

- 你可以将敌方小兵作为踏前斩的跳板,来追杀本已逃掉的敌人;你也可以直接突进到对方英雄身上,并将敌方小兵作为撤退时的跳板。

- 在18级时,亚索的斩钢闪只需要从装备中获取 55% 攻击速度,即可到达攻击速度上限。

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祖安狂人 Image
winRate
52 %
VS
winRate
48 %
疾风剑豪 Image
4.3
< kills >
4.4
5.2
< deaths >
5.3
5.9
< assists >
6.3
0.99
< killingSprees >
1.01
160
< cs >
166
0.21
< dragons >
0.19
0.55
< inhibitors >
0.56
8,517
< physicalDamage >
8,947
14,308
< magicDamage >
14,155
540
< trueDamage >
524
23,366
< damageDealt >
23,628
45,846
< damageTaken >
47,171
11,241
< goldEarned >
11,445
2.62
< towers >
2.69
0.05
< barons >
0.04
15,492
< heal >
15,706
14,558
< xp >
14,843
16
< visionScore >
16
8
< wardsPlaced >
8
254
< ccTime >
254

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The 祖安狂人 疾风剑豪 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 疾风剑豪, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 祖安狂人 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 疾风剑豪. His KDA fell from NaN to NaN. This fall shows that 疾风剑豪 helps 祖安狂人 perform worse in ranked League rounds. Yet, the small difference shows that this performance change is not very impactful.

When 祖安狂人 is paired with 疾风剑豪, he observes a small decrease in his total damage dealt. This change could indicate that 疾风剑豪 does not support by providing cover for him to deal more damage or that his allyship also helps increase the round's duration. Similarly, when 祖安狂人 is played alongside 疾风剑豪 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with 疾风剑豪.

Additionally, when 祖安狂人 plays with 疾风剑豪 on the same team, he usually receives a little less damage than when he plays alone. Taking not as much damage may indicate that 疾风剑豪 does a decent job of protecting 祖安狂人 during teamfights.

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伤害数据

祖安狂人
疾风剑豪
物理伤害
魔法伤害
真实伤害

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祖安狂人
疾风剑豪

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There is no one best champion pairing for 祖安狂人 that will always be his #1 teammate. However, overall, 疾风剑豪 is a very typical ally for 祖安狂人. By locking into the same side as 祖安狂人, he raises their win rate by 0.9% to 52.0%. This proves that there is a weak bond between 祖安狂人 and 疾风剑豪 that allows them to perform stronger together than alone.

疾风剑豪 has a much greater difficulty compared to 祖安狂人. That means you must be careful when finding 疾风剑豪 allies to go into battle on the same side as, as they will require a much greater level of skill to be able to play well with you.

Playing on the same side, 祖安狂人 players should see an overall large increase in your team’s ability to destroy wih physical damage. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by bringing 祖安狂人 and 疾风剑豪 together, you probably will not be giving your team a lot of utility. Make sure to have other champions on your team that offsets this relative hole in this pairing's kit.

Regardless of the skill of your 疾风剑豪 ally, you should focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you heed this simple advice, you should do well anyway.

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If you would like to learn all of the intricacies of 祖安狂人 to work well with 疾风剑豪 during both the lane and mid / late game phases of LoL matches, you should continue reading to learn some more lessons on this champion pairing. If you listen to the build and tips presented here, you will grow your win rate by a lot.

The most important items to prioritize in your 祖安狂人 and 疾风剑豪 synergy build include 振奋盔甲, 心之钢, and 巨型九头蛇. When 祖安狂人 incorporated at least these three pieces in his build, he did significantly better when fighting alongside 疾风剑豪 than with most other common item sets. In fact, 祖安狂人 boasted an average win rate of 52.0% when synergizing his build and playstyle to 疾风剑豪 with this build.

To have the best likelihood of crushing your oponents, you should use the 不灭之握, 爆破, 复苏之风, 过度生长, 神奇之鞋, and 行近速率 runes from the 坚决 and 启迪 rune sets. Of all the runes we have analyed for this team composition, this combination of runes resulted in the greatest win rate. Moreover, these runes provided a 52.0% winrate overall.

If you want to see 祖安狂人 and 疾风剑豪 cooperations tips and stats for a an individual rank, feel free to select one from the selection menu displayed above. By default, the statistics and strategies given are calculated using every game finished with both champs.