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altText1祖安狂人 is in the a tier of champions

祖安狂人 with 放逐之刃

altText2祖安狂人 is in the s tier of champions
FighterTank
FighterAssassin

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numAnalyzed
胜率
50.7 %
kda
2.13
受欢迎度
0.5 %

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At MOBA Champion, we download the stats from from millions of League games straight from Riot Games each and every week. 祖安狂人 has been on the same team as 放逐之刃 in 430 recent, competitive matches. By amassing so much accurate data straight from the publishers of League, we have complete confidence that we can provide you with high-quality, accurate builds to help 祖安狂人 play with 放逐之刃. It is very rare for 祖安狂人 to play alongside 放逐之刃 as allies. This pairing has only occurred in about 0.5% of games with 祖安狂人.

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祖安狂人 does a ok job of synergizing with 放逐之刃. On average, he wins an acceptable 50.7% of games the champions try and work together in. If you want to win more matches as 祖安狂人 when playing with 放逐之刃 by learning how to better synergize your gameplay with her, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
踏苔蜥幼苗生命药水

下一个项目

5分钟
红水晶斑比的熔渣

Core 祖安狂人 Items

22分钟
振奋盔甲日炎圣盾心之钢

可选项目

璀璨回响荆棘之甲

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为祖安狂人提升等级的第一个技能q
>
为祖安狂人提供的第二种能力,以提高水平e
>
祖安狂人 最大化的最后一项技能w

符文

坚决不灭之握爆破复苏之风过度生长
启迪神奇之鞋行近速率
Attack SpeedArmorHealth Scaling
祖安狂人's passive ability p
祖安狂人's q ability q
祖安狂人's w ability w
祖安狂人's e ability e
祖安狂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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- 锐雯血少防低,但作为补偿,她的连招爆发很高。折翼之舞和震魂怒吼可以用来切入战斗,勇往直前可以用来逃跑和反骚扰。

- 锐雯的折翼之舞会朝着你在施法时的鼠标悬停位置施放。如果你想用这招穿插你的敌人,请确保你的敌人们处在锐雯和你的鼠标悬停位置之间。

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祖安狂人 Image
winRate
50.7 %
VS
winRate
49.3 %
放逐之刃 Image
4.1
< kills >
4.4
5.2
< deaths >
5.3
7
< assists >
6.3
0.93
< killingSprees >
1.01
112
< cs >
166
0.72
< dragons >
0.19
0.53
< inhibitors >
0.56
7,466
< physicalDamage >
8,947
12,737
< magicDamage >
14,155
648
< trueDamage >
524
20,851
< damageDealt >
23,628
46,367
< damageTaken >
47,171
11,184
< goldEarned >
11,445
2.33
< towers >
2.69
0.1
< barons >
0.04
21,324
< heal >
15,706
13,892
< xp >
14,843
19
< visionScore >
16
7
< wardsPlaced >
8
306
< ccTime >
254

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The 祖安狂人 放逐之刃 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 放逐之刃, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 祖安狂人 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 放逐之刃. His KDA worsened from NaN to NaN. This fall shows that 放逐之刃 helps 祖安狂人 perform not as well in competitive League games. Yet, the small difference indicates that this performance change is only marginal.

When 祖安狂人 is an ally to 放逐之刃, he gets a noticable drop in his full damage output. This change could demonstrate that 放逐之刃 does not support by providing protection for him to deal more damage or that her allyship also helps extend the round's duration. Similarly, when 祖安狂人 is played together with 放逐之刃 on the same side, he usually scores many fewer killing sprees than when he plays without 放逐之刃. This is contrasting evidence that he is worse when playing synergisticly with 放逐之刃.

Additionally, when 祖安狂人 plays with 放逐之刃 on the same team, he typically receives a little less damage than when he plays alone. Receiving not as much damage may mean that 放逐之刃 does a decent job of protecting 祖安狂人 in teamfights.

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伤害数据

祖安狂人
放逐之刃
物理伤害
魔法伤害
真实伤害

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祖安狂人
放逐之刃

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There is no ideal champion pairing for 祖安狂人 that will 100% of the time be his best synergy. Yet, overall, 放逐之刃 is a very typical ally for 祖安狂人. By locking into the same side as 祖安狂人, she decreases their win rate by -0.4% to 50.7%. This signals that there is only a small bond between 祖安狂人 and 放逐之刃 that results in them performing not as well together than alone.

放逐之刃 has a greater difficulty than 祖安狂人. That means 祖安狂人 players need to be cautious when lining up 放逐之刃 allies to go into battle on the same side as, as they will require a greater level of skill to be able to work well with you.

When playing together, you should see an overall large increase in your team’s capability to destroy wih physical damage. Together, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by pairing 祖安狂人 and 放逐之刃 together, you may not be giving your other teammates enough AP. Make sure to bring other champs on your team that fills this relative hole in this pairing's capabilities.

Regardless of the ability of your 放逐之刃 ally, you should focus on increasing your gold income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you should do well anyway.

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If you would like to truly master 祖安狂人 to synergize with 放逐之刃 during both the lane and mid / late game phases of League of Legends games, you should keep reading to learn some more tips and tricks for this champion pairing. If you use the build and suggestions presented above, you will grow your win rate significantly.

The most crucial finished items to focus on in your 祖安狂人 and 放逐之刃 synergy build include 振奋盔甲, 日炎圣盾, and 心之钢. When 祖安狂人 bought at least these three finished items in his build, he did much better when fighting alongside 放逐之刃 than with many other common item sets. In fact, 祖安狂人 boasted an average win rate of 50.7% when playing alongside 放逐之刃 with these items in his kit.

To have the highest chance of crushing your oponents, you should equip the 不灭之握, 爆破, 复苏之风, 过度生长, 行近速率, and 神奇之鞋 runes from the 坚决 and 启迪 rune sets. Out of all the rune builds we have analyed for this champion pairing, this sequence of runes resulted in the greatest win rate. Notably, these runes averaged a 50.7% winrate overall.

If you need to see 祖安狂人 and 放逐之刃 collaboration tips and builds for a a particular division, please choose one from the selection menu above. If viewing for the first time, the statistics and guides displayed are calculated using every game with data with both champions.