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altText1荣耀行刑官 is in the s tier of champions

荣耀行刑官 with 时光守护者

altText2荣耀行刑官 is in the s tier of champions
Marksman
SupportMage

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numAnalyzed
胜率
50.3 %
kda
2
受欢迎度
1.1 %

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At MOBA Champion, we pull the stats from from millions of League of Legends games directly from Riot Games each and every week. 荣耀行刑官 has been on the same team as 时光守护者 in 1373 recent, ranked matches. By pooling so much accurate data straight from the makers of League of Legends, we feel confident that we can present to you high-quality, accurate builds to help 荣耀行刑官 play with 时光守护者. It is very rare for 荣耀行刑官 to play alongside 时光守护者 as allies. This has only taken place in approx. 1.1% of rounds with 荣耀行刑官.

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荣耀行刑官 does a ok job of teaming up with 时光守护者. Typically, he wins an acceptable 50.3% of matches the champs try and work together in. If you want to maximize your potential as 荣耀行刑官 when fighting on the same team as 时光守护者 by learning how to better synergize your gameplay with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
长剑剑翎

Core 荣耀行刑官 Items

22分钟
多米尼克领主的致意幽梦之灵收集者

可选项目

疾射火炮夺萃之镰饮血剑无尽之刃

Summoner Spells

summonerflash summoner spell D
summonerheal summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

符文

精密致命节奏凯旋传说:欢欣致命一击
巫术绝对专注风暴聚集
Attack SpeedAdaptive ForceArmor
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

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- 【E时光发条】能让友军追杀敌人,或者从败仗逃脱。

- 【R时光倒流】能有效保护本方的主力输出英雄,但过早使用该技能会导致敌方转移攻击目标,降低效果。

- 你可以连续使用【Q定时炸弹】和【W穿梭未来】来快速地将两颗定时炸弹放到一个目标上。放置第二颗炸弹会引爆第一颗,并晕眩附近的敌人。

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荣耀行刑官 Image
winRate
50.3 %
VS
winRate
49.7 %
时光守护者 Image
8
< kills >
8.4
6.7
< deaths >
6.7
5.4
< assists >
5.5
1.84
< killingSprees >
1.93
169
< cs >
172
0.24
< dragons >
0.23
0.52
< inhibitors >
0.48
22,225
< physicalDamage >
21,842
132
< magicDamage >
125
502
< trueDamage >
477
22,860
< damageDealt >
22,444
24,296
< damageTaken >
22,593
13,367
< goldEarned >
13,671
2.36
< towers >
2.33
0.07
< barons >
0.07
7,329
< heal >
6,845
12,432
< xp >
12,267
15
< visionScore >
15
8
< wardsPlaced >
7
88
< ccTime >
86

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The 荣耀行刑官 时光守护者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 时光守护者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 荣耀行刑官 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 时光守护者. His KDA decreased from NaN to NaN. This worsening shows that 时光守护者 helps 荣耀行刑官 perform worse in competitive League of Legends rounds. Yet, the small difference indicates that this performance change is not very impactful.

When 荣耀行刑官 plays on the same team as 时光守护者, he observes a little increase in his full damage output. This could signal that 时光守护者 helps provide cover for him to dish out more damage or that his presence also helps extend the match's duration. Similarly, when 荣耀行刑官 is played alongside 时光守护者 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing alongside 时光守护者.

Moreover, when 荣耀行刑官 plays with 时光守护者 on the same team, he usually takes more damage than when he plays alone. Getting dealt more damage may indicate that 时光守护者 does a poor job of protecting 荣耀行刑官 during teamfights.

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伤害数据

荣耀行刑官
时光守护者
物理伤害
魔法伤害
真实伤害

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荣耀行刑官
时光守护者

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There is no universally accepted best ally for 荣耀行刑官 that will no matter what be his #1 synergy. However, overall, 时光守护者 is a very typical companion for 荣耀行刑官. By being on the same side as 荣耀行刑官, he improves their win rate by 0.6% to 50.3%. This signals that there is a weak strategic relationship between 荣耀行刑官 and 时光守护者 that allows them to perform better together than alone.

时光守护者 has a lower difficulty than 荣耀行刑官. That means 荣耀行刑官 players don't need to be cautious when finding 时光守护者 comrades to play with, as they will need a lower level of skill to be able to fight well with you.

Fighting cooperatively, you should observe an overall large increase in your team’s ability to provide a lot of utility for your team. When paired, these champions will help their other teammates secure a victory.

Conversely, by grouping 荣耀行刑官 and 时光守护者 together, you probably will not be giving your team a lot of engage. We recommend you bring other champs on your team that offsets this disparity in their kit.

Regardless of your 时光守护者 ally's skill level, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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To truly master 荣耀行刑官 in order to synergize with 时光守护者 during both the lane and mid / late game phases of League of Legends matches, you should keep reading to learn a few extra tips and tricks for this champion pairing. If you mind the build and suggestions presented above, you will grow your win rate significantly.

The most important items to have in your 荣耀行刑官 and 时光守护者 synergy build include 多米尼克领主的致意, 幽梦之灵, and 收集者. When 荣耀行刑官 bought at least these three finished items in his build, he did much better as an ally of 时光守护者 than with many other typical item sets. In fact, 荣耀行刑官 had an average win rate of 50.3% when synergizing his build and playstyle to 时光守护者 with these items in his kit.

To have the best chance of beating your oponents, 荣耀行刑官 players should equip the 致命节奏, 凯旋, 传说:欢欣, 致命一击, 绝对专注, and 风暴聚集 runes from the 精密 and 巫术 rune sets. Of all the runes players picked for 荣耀行刑官 and 时光守护者 pairings, this composite of runes resulted in the top win rate. Moreover, these runes provided a 50.3% win rate overall.

If you want to view 荣耀行刑官 and 时光守护者 cooperations tips and builds for a an individual skill level, feel free to select one from the selection menu shown above. By default, the stats and tips and suggestions displayed are calculated using every game with data with these champs.