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altText1荣耀行刑官 is in the s tier of champions

荣耀行刑官 with 复仇焰魂

altText2荣耀行刑官 is in the s tier of champions
Marksman
Mage

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numAnalyzed
胜率
52.1 %
kda
2.09
受欢迎度
5.4 %

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We pull data from from millions of LoL rounds directly from Riot Games each week. 荣耀行刑官 has been on the same team as 复仇焰魂 in 6577 recently played, ranked games. By amassing so much complete data directly from the developers of LoL, we are confident that we can showcase high-quality, accurate builds to help 荣耀行刑官 synergize with 复仇焰魂. It is somewhat uncommon for 荣耀行刑官 to play with 复仇焰魂 as allies. This pairing has only happened in about 5.4% of games with 荣耀行刑官.

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荣耀行刑官 does a good job of fighting on the same side as 复仇焰魂. Typically, he wins an epic 52.1% of games the champions play on the same team. If you want to maximize your potential as 荣耀行刑官 when playing with 复仇焰魂 by figuring out how to better synergize your strategy with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
长剑耀光

Core 荣耀行刑官 Items

22分钟
多米尼克领主的致意饮血剑疾射火炮

可选项目

禁忌时机不朽盾弓守护天使无尽之刃

Summoner Spells

summonerboost summoner spell D
summonerflash summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

符文

精密致命节奏气定神闲传说:欢欣坚毅不倒
主宰眼球收集器寻宝猎人
Attack SpeedAdaptive ForceHealth Scaling
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

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- 你可以将布兰德的技能自由组合,连招攻击。

- 你可以对敌方英雄附近的小兵使用技能点燃他们,再使用烈火燃烧来溅射到敌方英雄。

- 烈焰风暴随机在周围敌人间反弹,如果您想对同一目标进行多次反弹,最好对一小撮敌人施放此技能。

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荣耀行刑官 Image
winRate
52.1 %
VS
winRate
47.9 %
复仇焰魂 Image
8.5
< kills >
8.4
6.8
< deaths >
6.7
5.7
< assists >
5.5
1.99
< killingSprees >
1.93
173
< cs >
172
0.25
< dragons >
0.23
0.52
< inhibitors >
0.48
21,634
< physicalDamage >
21,842
94
< magicDamage >
125
475
< trueDamage >
477
22,204
< damageDealt >
22,444
23,213
< damageTaken >
22,593
13,914
< goldEarned >
13,671
2.41
< towers >
2.33
0.08
< barons >
0.07
7,228
< heal >
6,845
12,655
< xp >
12,267
15
< visionScore >
15
8
< wardsPlaced >
7
85
< ccTime >
86

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The 荣耀行刑官 复仇焰魂 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 复仇焰魂, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 荣耀行刑官 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 复仇焰魂. His KDA fell from NaN to NaN. This decrease shows that 复仇焰魂 helps 荣耀行刑官 perform poorer in competitive League of Legends rounds. Yet, the small difference shows that this performance change is only marginal.

When 荣耀行刑官 plays on the same team as 复仇焰魂, he observes a small decrease in his total damage output. This change may demonstrate that 复仇焰魂 does not provide protection for him to deal more damage or that his support also helps extend the game's duration. Similarly, when 荣耀行刑官 is played together with 复仇焰魂 on the same team, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing alongside 复仇焰魂.

Moreover, when 荣耀行刑官 plays with 复仇焰魂 on the same team, he usually receives a little more damage than when he fights alone. Getting dealt more damage may indicate that 复仇焰魂 does a poor job of covering 荣耀行刑官 in team fights.

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伤害数据

荣耀行刑官
复仇焰魂
物理伤害
魔法伤害
真实伤害

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荣耀行刑官
复仇焰魂

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There is no ideal champion pairing for 荣耀行刑官 that will no matter what be his best teammate. Yet, 复仇焰魂 is a decent companion for 荣耀行刑官. By locking into the same side as 荣耀行刑官, he raises their win rate by 2.4% to 52.1%. This proves that there is a somewhat important bond between 荣耀行刑官 and 复仇焰魂 that results in them performing at the top of their game together than without each other.

复仇焰魂 has a much lower diffuclty than 荣耀行刑官. That means 荣耀行刑官 players don't need to be very careful when lining up 复仇焰魂 comrades to go into battle on the same side as, as they will have to have a much lower level of skill to fight well with you.

Playing together, you should expect to witness an overall large increase in your team’s ability to deal physical damage. When paired, these champions can provide a great amount of sustained physical damage.

In contrast, by aligning 荣耀行刑官 and 复仇焰魂 together, you probably will not be providing your side very much tankyness. We recommend you include other champs on your team that offsets this relative disparity in this pairing's kit.

Regardless of your 复仇焰魂 ally's skill level, you need to focus on increasing your gold income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you will do well anyway.

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If you would like to learn all of the intricacies of 荣耀行刑官 to pair well with 复仇焰魂 during both the laning and mid / late game phases of League of Legends matches, you should keep reading to learn a few extra lessons on this champion pairing. If you listen to the build and stats presented here, you will grow your win rate by a lot.

The ideal finished items to focus on in your 荣耀行刑官 and 复仇焰魂 synergy build include 多米尼克领主的致意, 饮血剑, and 疾射火炮. When 荣耀行刑官 combined at least these three great items in his build, he performed much better when fighting alongside 复仇焰魂 than with many other common item sets. In fact, 荣耀行刑官 boasted an average win rate of 52.1% when synergizing his build and playstyle to 复仇焰魂 with these items in his kit.

To have the greatest chance of annihilating your oponents, you should take the 致命节奏, 气定神闲, 传说:欢欣, 坚毅不倒, 眼球收集器, and 寻宝猎人 runes from the 精密 and 主宰 rune sets. Out of all the runes we have analyed for 荣耀行刑官 and 复仇焰魂 pairings, this combination of runes resulted in the top win rate. In fact, these runes provided a 52.1% winrate overall.

If you want to see 荣耀行刑官 with 复仇焰魂 synergy tips and builds for a a distinct rank, feel free to select one from the selection menu displayed above. If viewing for the first time, the statistics and strategies displayed are computed using every round run with both champs.