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altText1荣耀行刑官 is in the s tier of champions

荣耀行刑官 with 星界游神

altText2荣耀行刑官 is in the s tier of champions
Marksman
SupportMage

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numAnalyzed
胜率
49.9 %
kda
1.94
受欢迎度
2.4 %

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We pull the stats from from millions of League matches straight from Riot Games each and every week. 荣耀行刑官 has fought alongside 星界游神 in 2956 recent, competitive games. By amassing so much relevant data directly from the makers of League of Legends, we have complete confidence that we can give you high quality, insightful builds to help 荣耀行刑官 play with 星界游神. It is relatively rare for 荣耀行刑官 to play alongside 星界游神 as allies. This pairing has only happened in approx. 2.4% of rounds with 荣耀行刑官.

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荣耀行刑官 does a ok job of playing alongside 星界游神. Normally, he wins an acceptable 49.9% of rounds the champions try and synergize their gameplay. If you want to play better as 荣耀行刑官 when playing alongside 星界游神 by figuring out how to better synergize your gameplay with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
十字镐锯齿短匕

Core 荣耀行刑官 Items

22分钟
幽梦之灵狂妄禁忌时机

可选项目

疾射火炮饮血剑多米尼克领主的致意无尽之刃

Summoner Spells

summonerflash summoner spell D
summonerheal summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

符文

精密致命节奏气定神闲传说:血统坚毅不倒
主宰眼球收集器寻宝猎人
Attack SpeedAdaptive ForceHealth Scaling
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

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- 别忘了,敌人也可以使用你的【神奇旅程】的传送门,并且你的终极技能也会对你的友军生效!

- 让你的【游神圣坛】充分充能——它们会在充满能量时治疗更多生命值。

- 收集调和之音来增强木灵们的攻击,是非常重要的,但不要怠慢了你的对线搭档!可以尝试带着另一个友军用你的【神奇旅程】在某条战线上来一次盛大登场。

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荣耀行刑官 Image
winRate
49.9 %
VS
winRate
50.1 %
星界游神 Image
7.6
< kills >
8.4
6.7
< deaths >
6.7
5.4
< assists >
5.5
1.79
< killingSprees >
1.93
173
< cs >
172
0.2
< dragons >
0.23
0.47
< inhibitors >
0.48
20,833
< physicalDamage >
21,842
96
< magicDamage >
125
412
< trueDamage >
477
21,342
< damageDealt >
22,444
22,708
< damageTaken >
22,593
13,292
< goldEarned >
13,671
2.21
< towers >
2.33
0.07
< barons >
0.07
6,655
< heal >
6,845
12,534
< xp >
12,267
14
< visionScore >
15
7
< wardsPlaced >
7
85
< ccTime >
86

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The 荣耀行刑官 星界游神 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 星界游神, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 荣耀行刑官 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 星界游神. His KDA decreased from NaN to NaN. This decrease shows that 星界游神 helps 荣耀行刑官 perform not as well in competitive LoL matches. Yet, the small difference indicates that this performance change is only marginal.

When 荣耀行刑官 is an ally to 星界游神, he observes a little drop in his total damage output. This change may demonstrate that 星界游神 doesn't help cover for him to deal more damage or that his presence also helps increase the match's duration. Similarly, when 荣耀行刑官 is played alongside 星界游神 on the same side, he usually scores many fewer killing sprees compared to when he plays without 星界游神. This is contrasting evidence that he is worse when playing alongside 星界游神.

Additionally, when 荣耀行刑官 plays with 星界游神 on the same side, he on average takes a little more damage than when he fights alone. Taking more damage could indicate that 星界游神 does a poor job of protecting 荣耀行刑官 in team fights.

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伤害数据

荣耀行刑官
星界游神
物理伤害
魔法伤害
真实伤害

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荣耀行刑官
星界游神

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There is no ideal champion pairing for 荣耀行刑官 that will no matter what be his best ally. Yet, 星界游神 is a very typical ally for 荣耀行刑官. By locking into the same team as 荣耀行刑官, he improves their win rate by 0.2% to 49.9%. This demonstrates that there is not really a strong strategic relationship between 荣耀行刑官 and 星界游神 that allows them to perform at the top of their game together than alone.

星界游神 has a greater difficulty than 荣耀行刑官. That means you should be careful when enlisting 星界游神 teammates to go into battle on the same side as, as they will have to have a greater level of skill to be able to play well with you.

Fighting on the same side, you should expect to observe an overall large increase in your team’s capacity to destroy wih physical damage. Together, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by bringing 荣耀行刑官 and 星界游神 together, you will not be granting your other allies much magical damage output. We recommend you pick other champs on your team that nullifies this relative disparity in their potential.

Regardless of the skill of your 星界游神 teammate, you should focus on increasing your gold income, outlasting your enemies, and clearing objectives. If you heed this simple advice, you will do well, regardless.

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To truly master 荣耀行刑官 in order to work well with 星界游神 during both the early game and mid / late game phases of League, you should continue reading to learn some more tips and tricks for this champion pairing. If you listen to the build and suggestions shown above, you will increase your win rate significantly.

The best finished items to get in your 荣耀行刑官 and 星界游神 synergy build include 幽梦之灵, 狂妄, and 禁忌时机. When 荣耀行刑官 used at least these three items in his build, he did much better when paired up with 星界游神 than with most other common builds. In fact, 荣耀行刑官 boasted an average win rate of 49.9% helping carry 星界游神 with these items in his kit.

To have the best chance of vanquishing your oponents, 荣耀行刑官 players should use the 致命节奏, 气定神闲, 传说:血统, 坚毅不倒, 眼球收集器, and 寻宝猎人 runes from the 精密 and 主宰 rune sets. Of all the rune builds that we analyzed for 荣耀行刑官 and 星界游神 pairings, this combination of runes resulted in the highest win rate. In fact, these runes provided a 49.9% winrate overall.

If you would like to get 荣耀行刑官 with 星界游神 collaboration tips and stats for a a specific division, feel free to choose one from the selection menu above. By default, the stats and build suggestions given are calculated using all games run with both champions.