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如何赢得远古巫灵与沙漠死神的对抗赛远古巫灵 is in the a tier of champions

远古巫灵 vs 沙漠死神

如何在LoL中以远古巫灵的身份击败沙漠死神远古巫灵 is in the a tier of champions
Mage
FighterTank

如何击败沙漠死神成为远古巫灵

based on 4,274 远古巫灵 vs 沙漠死神 matchups
胜率
48.9 %
kda
2.92
受欢迎度
2.8 %

How We Analyze LoL Champion Counters

At MOBA Champion, we evaluate millions of ranked League matches each week. Within our database, 远古巫灵 faced off against 沙漠死神 4274 times. Having so many games with 远古巫灵 versus 沙漠死神 provides us faith in our ability to prepare informative stats and a recommended build to counter 沙漠死神. This counter matchup is relatively rare. 远古巫灵 encounters 沙漠死神 in only 2.8% of his games.

远古巫灵 vs 沙漠死神 Matchup Summary

Unfortunately, 远古巫灵 has done a dismal job of beating 沙漠死神. On average, he wins a acceptable 48.9% of the time the champions clash against one another in. In 远古巫灵 against 沙漠死神 games, 远古巫灵’s team is 0.1% more likely to earn first blood, indicating that he probably will get first blood versus 沙漠死神.

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
增幅典籍海克斯科技发电机

Core 远古巫灵 Items

22分钟
灭世者的死亡之帽扎兹沙克的溃口风暴狂涌

可选项目

视界专注影焰卢登的伙伴虚空之杖

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为远古巫灵提升等级的第一个技能q
>
为远古巫灵提供的第二种能力,以提高水平w
>
远古巫灵 最大化的最后一项技能e

符文

启迪先攻神奇之鞋饼干配送星界洞悉
巫术法力流系带焦灼
Adaptive ForceAdaptive ForceMagic Resist
远古巫灵's passive ability p
远古巫灵's q ability q
远古巫灵's w ability w
远古巫灵's e ability e
远古巫灵's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

Guide to Countering 沙漠死神 as 远古巫灵

Tips for Playing as 远古巫灵 against 沙漠死神

-一旦你用【E冲击法球】命中了一名敌方英雄,就必定可以用【W毁灭之眼】的中心区域来命中敌人。

-在敌人奔向或逃离你时施放【Q奥能脉冲】,命中率会比在敌人贴住你时高。

-【W毁灭之眼】能让目标减速,有助于【Q奥能脉冲】的命中。

Advice to Win Against 沙漠死神

- 内瑟斯容易被放风筝(远程英雄保持距离让对手不能攻击到自己,但自己能攻击到对手)。尽量不要与满状态的内瑟斯交战。

- 最高级的枯萎能有效地反击物理输出型英雄,若你是一个物理输出英雄,最好避免和他单挑。

- 在使用终极技能变形时,内瑟斯要比联盟中的大部分英雄更加强大。除非你有明显优势,否则不要和他交战。

远古巫灵 vs 沙漠死神 Counter Stats

远古巫灵 Image
winRate
48.9 %
VS
winRate
51.1 %
沙漠死神 Image
5.9
< kills >
5.1
5.3
< deaths >
5.2
9.6
< assists >
5.1
1.32
< killingSprees >
1.2
105
< cs >
172
0.07
< dragons >
0.12
0.42
< inhibitors >
0.6
640
< physicalDamage >
14,084
23,851
< magicDamage >
5,186
751
< trueDamage >
428
25,243
< damageDealt >
19,698
16,084
< damageTaken >
38,793
11,070
< goldEarned >
11,897
1.69
< towers >
2.65
0.02
< barons >
0.03
1,382
< heal >
14,726
13,005
< xp >
15,486
37
< visionScore >
15
16
< wardsPlaced >
8
185
< ccTime >
533

How to Counter 沙漠死神 with 远古巫灵 in LoL

The stats provided here highlight several strategic 远古巫灵 against 沙漠死神 counter statistics that may help you appreciate the differences and similarities between this pair of champs. For instance, 远古巫灵’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 沙漠死神’s ratio of NaN, demonstrating that 远古巫灵 may be more central to his team's team fighting capability than 沙漠死神. This observation is largely a result of the differences in assists.

远古巫灵 normally has a similar longest kill spree as his enemy does. Commonly, he takes less damage than 沙漠死神. This commonly reflects different amounts of tankyness; however, it can also imply that the one champ has less mobility and thus is unable to escape further harm when engaged or poked.

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伤害数据

远古巫灵
沙漠死神
物理伤害
魔法伤害
真实伤害

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远古巫灵
沙漠死神

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Both League of Legends champs are great. Both champs have their strengths, weaknesses, and counters. In League's current meta, 远古巫灵 usually loses when playing against 沙漠死神, with a 48.9% win rate. Therefore, 远古巫灵 makes a poor counter for 沙漠死神.

While 远古巫灵 does have a lower win rate than 沙漠死神, when facing one another, 远古巫灵 also has a greater level of difficulty that makes him a more difficult champ to learn and master. You still need to be cautious when picking 远古巫灵 into 沙漠死神as his relative depth means that you may not be able to unleash his full potential without a significant amount of practice beforehand.

Moreover, 远古巫灵 has some amount of utility and CC, a similar amount to 沙漠死神. This makes her just as valuable during teamfights, especially when trying to counter champions with a lot of burst damage.

While there is not one best champion overall in League of Legends, in 远古巫灵 vs 沙漠死神 matchups, 沙漠死神 is the better champion with a lower win rate, more champion depth, and a similar amount of utility to help out your allied champions during teamfights.

远古巫灵 is a somewhat poor counter to 沙漠死神. You will do well by focussing your gameplay on keeping up your gold income and destroying objectives. If you do that, you should hold your own as 远古巫灵 against 沙漠死神.

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To learn all of the intricacies of 远古巫灵 to counter 沙漠死神 during both the laning and mid / late game phases of League of Legends, you should continue reading to gather a few extra lessons on this matchup. If you mind the build and tips shown here, you will increase your win rate by a lot and be that much closer to League of Legends pro players.

远古巫灵 most often accumulates less CS as 沙漠死神. Champs who typically don't acquire much CS typically don't require much CS to be effective, such as support champions. These kinds of champions are capable of scaling properly off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, typically have to have many items to be effective. In either case, try to exceed the values shown on this page to do well.

The ideal items to use in your 远古巫灵 versus 沙漠死神 build consist of 灭世者的死亡之帽, 扎兹沙克的溃口, and 风暴狂涌. When 远古巫灵 included at least these three pieces in his build, he performed significantly better against 沙漠死神 than with many other typical builds. In fact, 远古巫灵 boasted an average win rate of 48.9% battling 沙漠死神 with these items in his kit.

To have the highest likelihood of defeating 沙漠死神 as 远古巫灵, 远古巫灵 players should use the 先攻, 神奇之鞋, 饼干配送, 星界洞悉, 法力流系带, and 焦灼 runes from the 启迪 and 巫术 rune sets. Out of all the rune combinations we have analyed for 远古巫灵 vs 沙漠死神 clashes, this sequence of runes resulted in the greatest win rate. In fact, these runes averaged a 48.9% win rate overall.

If you want to get 远古巫灵 versus 沙漠死神 tips and matchup stats and build suggestions for a a distinct player tier, feel free to choose one from the selection menu displayed above. At first, the statistics and guides displayed are computed using every match completed with both champions.