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如何赢得惩戒之箭与沙漠死神的对抗赛惩戒之箭 is in the b tier of champions

惩戒之箭 vs 沙漠死神

如何在LoL中以惩戒之箭的身份击败沙漠死神惩戒之箭 is in the a tier of champions
MarksmanMage
FighterTank

如何击败沙漠死神成为惩戒之箭

based on 4,549 惩戒之箭 vs 沙漠死神 matchups
胜率
48.1 %
kda
2.22
受欢迎度
2.9 %

How We Analyze LoL Champion Counters

At MOBA Champion, we evaluate millions of ranked League rounds each week. In our data, 惩戒之箭 fought 沙漠死神 in 4549 rounds. Using so many games with 惩戒之箭 versus 沙漠死神 provides us confidence in our ability to provide enlightening statistics and a solid build to destroy 沙漠死神. This particular champion pairing is relatively rare. 惩戒之箭 is forced to battle against 沙漠死神 in only 2.9% of his matches.

惩戒之箭 vs 沙漠死神 Matchup Summary

Unfortunately, 惩戒之箭 does a below average job of beating 沙漠死神. On average, he wins a lowly 48.1% of games the champs clash against each other in. In 惩戒之箭 against 沙漠死神 rounds, 惩戒之箭’s team is 0.1% more likely to obtain first blood. This indicates that he probably will get first blood against 沙漠死神.

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物品

第一项

期望时间
长剑生命药水

下一个项目

5分钟
女神之泪锯齿短匕

Core 惩戒之箭 Items

22分钟
卢安娜的飓风鬼索的狂暴之刃界弓

可选项目

狂妄影焰收集者风暴狂涌

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为惩戒之箭提升等级的第一个技能q
>
为惩戒之箭提供的第二种能力,以提高水平w
>
惩戒之箭 最大化的最后一项技能e

符文

精密致命节奏凯旋传说:欢欣致命一击
主宰血之滋味寻宝猎人
Attack SpeedAdaptive ForceHealth Scaling
惩戒之箭's passive ability p
惩戒之箭's q ability q
惩戒之箭's w ability w
惩戒之箭's e ability e
惩戒之箭's ultimate ability r
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

Guide to Countering 沙漠死神 as 惩戒之箭

Tips for Playing as 惩戒之箭 against 沙漠死神

- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

Advice to Win Against 沙漠死神

- 内瑟斯容易被放风筝(远程英雄保持距离让对手不能攻击到自己,但自己能攻击到对手)。尽量不要与满状态的内瑟斯交战。

- 最高级的枯萎能有效地反击物理输出型英雄,若你是一个物理输出英雄,最好避免和他单挑。

- 在使用终极技能变形时,内瑟斯要比联盟中的大部分英雄更加强大。除非你有明显优势,否则不要和他交战。

惩戒之箭 vs 沙漠死神 Counter Stats

惩戒之箭 Image
winRate
48.1 %
VS
winRate
51.9 %
沙漠死神 Image
7.1
< kills >
5.1
6.3
< deaths >
5.3
6.9
< assists >
5.4
1.66
< killingSprees >
1.18
174
< cs >
170
0.2
< dragons >
0.13
0.5
< inhibitors >
0.57
14,691
< physicalDamage >
13,816
6,860
< magicDamage >
5,306
379
< trueDamage >
409
21,931
< damageDealt >
19,532
19,771
< damageTaken >
37,433
12,291
< goldEarned >
11,766
2.34
< towers >
2.67
0.06
< barons >
0.03
4,716
< heal >
13,723
12,925
< xp >
15,295
18
< visionScore >
15
9
< wardsPlaced >
8
261
< ccTime >
539

How to Counter 沙漠死神 with 惩戒之箭 in LoL

The stats provided here feature several vital 惩戒之箭 vs. 沙漠死神 matchup stats that can help you interpret the distinctions between the pair. As an example, 惩戒之箭’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 沙漠死神’s KDA ratio of NaN, highlighting that 惩戒之箭 may be more central to his team's team fighting capability than 沙漠死神..

惩戒之箭 typically has a slightly larger longest killing spree than his counter does. Commonly, he receives less damage than 沙漠死神. This typically indicates different amounts of tankyness; however, it can also show that the champion with higher health has less mobility and thus is not able to kite away from additional damage when engaged or poked.

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伤害数据

惩戒之箭
沙漠死神
物理伤害
魔法伤害
真实伤害

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惩戒之箭
沙漠死神

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Both League of Legends champions are great champions. Both champs have their pros and cons. In the game's current meta, 惩戒之箭 usually loses when facing off against 沙漠死神, with a 48.1% win rate. Thus, 惩戒之箭 makes a poor counter to 沙漠死神.

While 惩戒之箭 does have a lower winrate than 沙漠死神, when facing one another, 惩戒之箭 also has a much lower learning curve that makes him a less time consuming character to develop with. You still need to be cautious when picking 惩戒之箭 into 沙漠死神.

Additionally, 惩戒之箭 has only a small amount of CC and other utility, a similar amount to 沙漠死神. This makes her just as valuable during teamfights, especially when fighting champions with a ton of burst damage.

While there isn't one best champion in League of Legends, in 惩戒之箭 vs 沙漠死神 matchups, 沙漠死神 is the better champion with a lower win rate, less champion complexity, and a similar amount of utility to help out your allied champions during late stage team fights.

惩戒之箭 is a somewhat poor counter for 沙漠死神. You will do well by focussing your gameplay on increasing your gold and cs and taking out objectives. If you are able to do that, you should hold your own as 惩戒之箭 against 沙漠死神.

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If you would like to learn all of the intricacies of 惩戒之箭 in order to counter 沙漠死神 during both the laning and mid / late game phases of League of Legends, you should keep reading to pick up a few extra tips and tricks for this matchup. If you mind the build and suggestions displayed above, you should grow your win rate by a lot and be closer to League of Legends pro players.

惩戒之箭 typically gets a similar amount of CS compared to 沙漠死神. Champions who typically don't earn much CS typically don't have to have much CS to be effective, such as sup champs. These kinds of champions are capable of scaling properly off of their abilities and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, typically require many items to be effective. In either situation, try to do better than the values reported here to do well.

The ideal items to have in your 惩戒之箭 versus 沙漠死神 build include 卢安娜的飓风, 鬼索的狂暴之刃, and 界弓. When 惩戒之箭 incorporated at least these three items in his build, he performed much better against 沙漠死神 than with many other commonly used item sets. In fact, 惩戒之箭 had an average winrate of 48.1% when playing against 沙漠死神 with this build.

To have the highest probability of defeating 沙漠死神 as 惩戒之箭, you should use the 致命节奏, 凯旋, 传说:欢欣, 致命一击, 血之滋味, and 寻宝猎人 runes from the 精密 and 主宰 rune sets. Out of all the rune sets players used for 惩戒之箭 vs 沙漠死神 counter picks, this mixture of runes resulted in the highest win rate. Moreover, these runes provided a 48.1% win rate overall.

If you need to view 惩戒之箭 vs 沙漠死神 tips and matchup stats and build suggestions for a a specific skill level, please choose one from the selection menu provided above. If viewing for the first time, the statistics and strategies given are computed using all matches completed with both champions.