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如何赢得瘟疫之源与沙漠死神的对抗赛瘟疫之源 is in the a tier of champions

瘟疫之源 vs 沙漠死神

如何在LoL中以瘟疫之源的身份击败沙漠死神瘟疫之源 is in the a tier of champions
MarksmanAssassin
FighterTank

如何击败沙漠死神成为瘟疫之源

based on 4,368 瘟疫之源 vs 沙漠死神 matchups
胜率
48.7 %
kda
2.36
受欢迎度
2.9 %

How We Analyze LoL Champion Counters

At MOBA Champion, we summarize millions of recently ranked League matches each and every week. In our data, 瘟疫之源 fought 沙漠死神 4368 times. Having so many games with 瘟疫之源 versus 沙漠死神 gives us a lot of faith in our capacity to prepare informative statistics and a recommended build to smash your opposition. This particular champion pairing is somewhat rare. 瘟疫之源 fights 沙漠死神 in only 2.9% of his rounds.

瘟疫之源 vs 沙漠死神 Matchup Summary

Unfortunately, 瘟疫之源 has done a poor job of beating 沙漠死神. On average, he wins a acceptable 48.7% of games the champions face off with each other in. In 瘟疫之源 vs 沙漠死神 games, 瘟疫之源’s team is 0.2% more probable to obtain first blood. This indicates that he probably will get first blood against 沙漠死神.

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
十字镐反曲之弓

Core 瘟疫之源 Items

22分钟
无尽之刃破败王者之刃界弓

可选项目

灭世者的死亡之帽海克斯注力刚壁智慧末刃多米尼克领主的致意

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为瘟疫之源提升等级的第一个技能e
>
为瘟疫之源提供的第二种能力,以提高水平q
>
瘟疫之源 最大化的最后一项技能w

符文

主宰丛刃血之滋味眼球收集器无情猎手
精密气定神闲传说:欢欣
Attack SpeedAdaptive ForceHealth Scaling
瘟疫之源's passive ability p
瘟疫之源's q ability q
瘟疫之源's w ability w
瘟疫之源's e ability e
瘟疫之源's ultimate ability r
1
Q
2
E
3
W
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R

Guide to Countering 沙漠死神 as 瘟疫之源

Tips for Playing as 瘟疫之源 against 沙漠死神

- 【E毒性爆发】范围很大,在使用之前尽量给对手多叠几层【死亡毒液】。

- 你可以用【W剧毒之桶】来追上那些超出射程的敌人。

- 图奇是游戏中最高攻击速度的英雄之一,尽量购买像黑色切割者、或智慧末刃等带有攻击附带效果的道具。

Advice to Win Against 沙漠死神

- 内瑟斯容易被放风筝(远程英雄保持距离让对手不能攻击到自己,但自己能攻击到对手)。尽量不要与满状态的内瑟斯交战。

- 最高级的枯萎能有效地反击物理输出型英雄,若你是一个物理输出英雄,最好避免和他单挑。

- 在使用终极技能变形时,内瑟斯要比联盟中的大部分英雄更加强大。除非你有明显优势,否则不要和他交战。

瘟疫之源 vs 沙漠死神 Counter Stats

瘟疫之源 Image
winRate
48.7 %
VS
winRate
51.3 %
沙漠死神 Image
8.4
< kills >
5.2
6.6
< deaths >
5.4
7.2
< assists >
5.4
1.93
< killingSprees >
1.18
144
< cs >
169
0.2
< dragons >
0.11
0.47
< inhibitors >
0.58
16,157
< physicalDamage >
14,342
3,450
< magicDamage >
5,378
4,568
< trueDamage >
421
24,176
< damageDealt >
20,142
21,654
< damageTaken >
38,192
12,197
< goldEarned >
11,829
2.1
< towers >
2.63
0.05
< barons >
0.03
4,874
< heal >
14,130
12,781
< xp >
15,391
20
< visionScore >
15
10
< wardsPlaced >
8
312
< ccTime >
557

How to Counter 沙漠死神 with 瘟疫之源 in LoL

The stats shown on this page emphasize several valuable 瘟疫之源 against 沙漠死神 matchup statistics that can help you interpret the differences and similarities between this pair of champions. As an example, 瘟疫之源’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 沙漠死神’s ratio of NaN, showing that 瘟疫之源 may be more central to his team's team fighting effectiveness than 沙漠死神. This observation is in large part caused by the difference in kills.

瘟疫之源 often has a slightly larger longest kill spree than his foe does. Commonly, he receives less damage than 沙漠死神. This is usually reflective of different amounts of tankyness, but it can also indicate that the champ with increased health has less mobility and thus is unable to kite away from further damage when engaged or poked.

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伤害数据

瘟疫之源
沙漠死神
物理伤害
魔法伤害
真实伤害

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瘟疫之源
沙漠死神

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Both League champs are great champions. Both champs have their pros and cons. In the game's current meta, 瘟疫之源 usually loses when taking on 沙漠死神, with a 48.7% win rate. Thus, 瘟疫之源 makes a bad counter for 沙漠死神.

While 瘟疫之源 does have a lower win rate compared to 沙漠死神, when facing one another, 瘟疫之源 also has a greater level of difficulty that makes him a more time consuming champion to learn and master. You should be careful when picking 瘟疫之源 into 沙漠死神.

Additionally, 瘟疫之源 also has only a small amount of utility and CC, a similar amount to 沙漠死神. This makes her just as valuable during team fights, especially when facing champions with a lot of burst damage.

While there is not one best champion for every situation in League of Legends, in 瘟疫之源 vs 沙漠死神 matchups, 沙漠死神 is the better champion with a lower win rate, similar champion depth, and a similar amount of utility to help out your team members during late stage team fights.

瘟疫之源 is a somewhat poor counter to 沙漠死神. Focus your tactics on maximizing your gold income and destroying objectives. If you do that, you should hold your own as 瘟疫之源 against 沙漠死神.

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To learn all of the intricacies of 瘟疫之源 in order to counter 沙漠死神 during both the laning and mid / late game phases of League of Legends, you should continue reading to learn a few extra lessons on this matchup. If you pay attention to the build and stats shown here, you will increase your win rate significantly and be closer to League of Legends pro players.

瘟疫之源 most often picks up a similar amount of CS compared to 沙漠死神. Champs who on average don't acquire many minion kills typically don't require much CS to be effective, such as supports. These kinds of champions are able to scale well off of their abilities and first items alone. Yet, champs with a lot of CS, such as hyper-carries, often have to have many items to be effective. In either situation, try to do better than the values shown on this page to do well.

The best items to focus on in your 瘟疫之源 versus 沙漠死神 build include 无尽之刃, 破败王者之刃, and 界弓. When 瘟疫之源 incorporated at least these three pieces in his build, he performed much better when facing 沙漠死神 than with many other commonly used builds. In fact, 瘟疫之源 boasted an average win rate of 48.7% when playing against 沙漠死神 with this counter build.

To have the greatest chance of beating 沙漠死神 as 瘟疫之源, you should equip the 丛刃, 血之滋味, 眼球收集器, 无情猎手, 气定神闲, and 传说:欢欣 runes from the 主宰 and 精密 rune sets. Out of all the rune builds players chose for 瘟疫之源 vs 沙漠死神 fights, this combination of runes resulted in the greatest win rate. Moreover, these runes gave a 48.7% win rate overall.

If you need to get 瘟疫之源 x 沙漠死神 tips and matchup stats and build suggestions for a a specific skill level, feel free to choose one from the selection menu above. At first, the stats and guides given are computed using every game completed with both champions.