Background Image
如何赢得蛮族之王与不羁之悦的对抗赛蛮族之王 is in the a tier of champions

蛮族之王 vs 不羁之悦

如何在LoL中以蛮族之王的身份击败不羁之悦蛮族之王 is in the s tier of champions
FighterAssassin
FighterAssassin

如何击败不羁之悦成为蛮族之王

based on 1,589 蛮族之王 vs 不羁之悦 matchups
胜率
47.9 %
kda
1.81
受欢迎度
1.6 %

How We Analyze LoL Champion Counters

At MOBA Champion, we analyze millions of recently ranked League rounds each week. In our dataset, 蛮族之王 faced off against 不羁之悦 1589 times. Including so many games with 蛮族之王 vs 不羁之悦 gives us a lot of confidence in our ability to prepare actionable stats and a pro build to crush 不羁之悦. This particular champion pairing is fairly rare. 蛮族之王 encounters 不羁之悦 in only 1.6% of his games.

蛮族之王 vs 不羁之悦 Matchup Summary

Unfortunately, 蛮族之王 does a dismal job of countering 不羁之悦. Normally, he wins a lowly 47.9% of games the champs oppose each other in. In 蛮族之王 versus 不羁之悦 rounds, 蛮族之王’s side is 0.1% more probable to gain first blood. This indicates that he most likely will be able to get first blood against 不羁之悦.

counterTitle

物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
长剑正午箭袋

Core 蛮族之王 Items

22分钟
无尽之刃破败王者之刃海妖杀手

可选项目

智慧末刃幻影之舞凡性的提醒鬼索的狂暴之刃

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为蛮族之王提升等级的第一个技能q
>
为蛮族之王提供的第二种能力,以提高水平e
>
蛮族之王 最大化的最后一项技能w

符文

精密致命节奏凯旋传说:欢欣坚毅不倒
坚决复苏之风坚定
Attack SpeedAdaptive ForceArmor
蛮族之王's passive ability p
蛮族之王's q ability q
蛮族之王's w ability w
蛮族之王's e ability e
蛮族之王's ultimate ability r
1
E
2
Q
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
E
12
E
13
W
14
W
15
W
16
W

Guide to Countering 不羁之悦 as 蛮族之王

Tips for Playing as 蛮族之王 against 不羁之悦

- 推迟激活无尽怒火是促使敌方英雄过度激进地想来杀死你的有效方式。

- 如果敌人叠加护甲,可购买最后的轻语或者幽梦之灵。

- 嗜血杀戮是治疗泰达米尔的有效方式,试着在增益消失之前激活它。

蛮族之王 vs 不羁之悦 Counter Stats

蛮族之王 Image
winRate
47.9 %
VS
winRate
52.1 %
不羁之悦 Image
6.3
< kills >
7.6
5.8
< deaths >
6.5
4.2
< assists >
6.2
1.49
< killingSprees >
1.74
175
< cs >
170
0.24
< dragons >
0.18
0.59
< inhibitors >
0.57
19,222
< physicalDamage >
17,850
539
< magicDamage >
174
596
< trueDamage >
438
20,358
< damageDealt >
18,463
33,582
< damageTaken >
24,000
12,635
< goldEarned >
12,561
2.85
< towers >
2.6
0.06
< barons >
0.04
13,753
< heal >
8,623
15,208
< xp >
13,397
16
< visionScore >
16
8
< wardsPlaced >
8
103
< ccTime >
85

How to Counter 不羁之悦 with 蛮族之王 in LoL

The stat comparisons provided here feature several influential 蛮族之王 vs. 不羁之悦 matchup statistics that can help us interpret the distinctions between this set of champions. As an example, 蛮族之王’s KDA ratio ([kills + assists] / deaths) of NaN is better than 不羁之悦’s KDA ratio of NaN, showing that 蛮族之王 may be more central to his team's team fighting capability than 不羁之悦..

蛮族之王 normally has a similar longest kill spree as his enemy does. On average, he receives more damage than 不羁之悦. This commonly reflects differing health capacities; however, it can also show that the champ with higher HP has less mobility and thus is unable to flee from additional harm when engaged or poked.

championDifferences.title

伤害数据

蛮族之王
不羁之悦
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

蛮族之王
不羁之悦

championDifferences.whoIsBetter

Both League champions are great champions. Both have their pros and cons. In the game's current meta, 蛮族之王 usually loses when facing off against 不羁之悦, with a 47.9% win rate. Therefore, 蛮族之王 makes a poor counter for 不羁之悦.

While 蛮族之王 does have a lower winrate than 不羁之悦, when they face off with one another, 蛮族之王 also has a much lower level of difficulty that makes him a less challenging champ to develop with. You should be very concerned when picking 蛮族之王 into 不羁之悦.

Moreover, 蛮族之王 has only a small amount of utility and CC, a similar amount to 不羁之悦. This makes her just as valuable during teamfights, especially when fighting champions with a lot of burst damage.

While there isn't a single best champion overall in League of Legends, in 蛮族之王 vs 不羁之悦 matchups, 不羁之悦 is the better champion with a lower win rate, less champion complexity, and a similar amount of utility to help out your team members during late stage team fights.

蛮族之王 is a trash counter for 不羁之悦. You will do well by focussing your strategy on increasing your gold and cs and destroying objectives. If you are able to do that, you should do very well as 蛮族之王 against 不羁之悦.

additionalInformation.title

method.title2

method.text2

additionalInformation.resources

additionalInformation.readMore

If you would like to truly master 蛮族之王 in order to counter 不羁之悦 during both the lane and mid / late game phases of League of Legends, you should continue reading to pick up a few extra tricks and insights into this matchup. If you listen to the build and stats shown above, you will grow your win rate significantly and be that much closer to League of Legends pro players.

蛮族之王 on average accumulates a similar amount of CS as 不羁之悦. Champs who typically don't get many minion kills typically don't require much CS to be valuable teammates, such as support champions. These kinds of champions are able to scale well off of their abilities and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often have to have many items to be effective. In either situation, try to do better than the values displayed here to do well.

The best items to focus on in your 蛮族之王 versus 不羁之悦 build consist of 无尽之刃, 破败王者之刃, and 海妖杀手. When 蛮族之王 incorporated at least these three items in his build, he did significantly better versus 不羁之悦 than with most other common counter builds. In fact, 蛮族之王 boasted an average winrate of 47.9% when playing against 不羁之悦 with these items in his kit.

To have the highest probability of annihilating 不羁之悦 as 蛮族之王, 蛮族之王 players should equip the 致命节奏, 凯旋, 传说:欢欣, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune builds that we analyzed for 蛮族之王 vs 不羁之悦 counters, this sequence of runes yielded the greatest win rate. Notably, these runes provided a 47.9% win rate overall.

If you would like to get 蛮族之王 vs 不羁之悦 tips and counter builds for a a particular rank, feel free to choose one from the selection menu displayed above. If viewing for the first time, the statistics and strategies given are computed using every match finished with both champs.