- 沟通,是用好锤石的【W魂引之灯】的关键。让你的队友了解你要怎样用它。
- 【Q死亡判决】和【E厄运钟摆】可以任意组合,从而形成强力连招。
- 锤石不用亲自击杀单位也可以收集灵魂。规划好你的地图走位,来尽可能多地接近死亡,从而让你最有效率地收集灵魂。
- 只有中了劫的影分身的【E影奥义!鬼斩】才会被减速,而中了劫的【E影奥义!鬼斩】则不会。
- 劫的【Q影奥义!诸刃】如果在命中敌方英雄之前,穿过了其它单位的话,那么它的伤害值会降低。
- 提升攻击力的装备能提升劫的整体输出,因此在对抗劫时,护甲的作用将非常明显。
- 在劫使用了他的【W影奥义!分身】之后,他将陷入最无力的状态,因为他的伤害、减速、和机动性都依靠这个技能。
The stats shown here clarify several valuable 魂锁典狱长 against 影流之主 counter stats that can help you appreciate the differences and similarities between these two champions. For instance, 魂锁典狱长’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 影流之主’s ratio of NaN, showing that 魂锁典狱长 may be more central to his team's team fighting capability than 影流之主. This observation is largely caused by the differences in assists.
魂锁典狱长 normally has a significantly smaller longest kill spree than his opponent does. Commonly, he receives a similar amount of damage to 影流之主. This typically indicates differing health capacities; however, it can also imply that the champion with more health has less mobility and thus is not able to escape further harm when engaged or poked.
Both LoL champs are great champions. Both champs have their pros and cons. In League's current meta, 魂锁典狱长 usually fairs equally well when playing against 影流之主, with a 49.6% win rate. Therefore, 魂锁典狱长 makes an ok counter for 影流之主.
While 魂锁典狱长 does have a lower win rate than 影流之主, when facing one another, 魂锁典狱长 also has a greater level of difficulty that makes him a more challenging champ to pick up and master. You should be careful when picking 魂锁典狱长 into 影流之主as his relative depth means you may not be able to reach his full potential without a significant amount of practice beforehand.
Moreover, 魂锁典狱长 has a very large amount of CC and other utility, a similar amount to 影流之主. This often makes her just as valuable during teamfights, especially when trying to counter champions with a lot of burst damage.
While there is not one best champion for every situation in League of Legends, in 魂锁典狱长 vs 影流之主 matchups, 影流之主 is the better champ with a similar win rate, similar champion depth, and a similar amount of utility to help out your team members during teamfights.
魂锁典狱长 is a somewhat poor counter to 影流之主. You will do well by focussing your actions on increasing your CS and destroying objectives. If you are able to do that, you should be able to stand on your own as 魂锁典狱长 against 影流之主.
If you would like to learn all of the intricacies of 魂锁典狱长 in order to counter 影流之主 during both the early game and mid / late game phases of League of Legends, you should keep reading to gather a few extra lessons on this matchup. If you mind the build and suggestions displayed above, you will grow your win rate by a lot and be closer to League of Legends pro players.
魂锁典狱长 usually picks up a lot less CS compared to 影流之主. Champs who on average don't acquire many minion kills typically don't have to have much CS to be effective, such as supports. They are able to scale well off of their skills, stats, and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, often have to have a lot of items to be effective. In either situation, try to surpass the values reported on this page to do well.
The top items to prioritize in your 魂锁典狱长 versus 影流之主 build consist of 基克的聚合, 荆棘之甲, and 钢铁烈阳之匣. When 魂锁典狱长 incorporated at least these three pieces in his build, he did much better against 影流之主 than with most other commonly used builds. In fact, 魂锁典狱长 had an average win rate of 49.6% when countering 影流之主 with these items in his kit.
To have the highest chance of crushing 影流之主 as 魂锁典狱长, 魂锁典狱长 players should equip the 守护者, 生命源泉, 骸骨镀层, 坚定, 饼干配送, and 星界洞悉 runes from the 坚决 and 启迪 rune sets. Of all the rune sets that we analyzed for 魂锁典狱长 vs 影流之主 clashes, this order of runes resulted in the best win rate. Notably, these runes provided a 49.6% win rate overall.
If you need to see 魂锁典狱长 versus 影流之主 tips and counter stats for a an individual player tier, feel free to choose one from the selection menu displayed above. If viewing for the first time, the stats and guides displayed are computed using all games played with these champs.