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如何赢得魂锁典狱长与战争之影的对抗赛魂锁典狱长 is in the a tier of champions

魂锁典狱长 vs 战争之影

如何在LoL中以魂锁典狱长的身份击败战争之影魂锁典狱长 is in the a tier of champions
SupportFighter
FighterTank

如何击败战争之影成为魂锁典狱长

based on 3,796 魂锁典狱长 vs 战争之影 matchups
胜率
50.2 %
kda
2.64
受欢迎度
2.6 %

How We Analyze LoL Champion Counters

At MOBA Champion, we evaluate millions of recently ranked League games each and every week. Within our data, 魂锁典狱长 battled 战争之影 in 3796 rounds. Having so many games with 魂锁典狱长 vs 战争之影 provides us faith in our capacity to produce enlightening data and a solid build to counter your opponent. This particular champion matchup is somewhat rare. 魂锁典狱长 is forced to battle against 战争之影 in only 2.6% of his matches.

魂锁典狱长 vs 战争之影 Matchup Summary

魂锁典狱长 has done a average job of countering 战争之影. Normally, he wins a acceptable 50.2% of games the champs clash against one another in. In 魂锁典狱长 vs 战争之影 games, 魂锁典狱长’s side is 0.1% more expected to gain first blood, indicating that he most likely will be able to get first blood against 战争之影.

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
布甲铁板靴

Core 魂锁典狱长 Items

22分钟
骑士之誓钢铁烈阳之匣摩天雪橇

可选项目

自然之力荆棘之甲败魔冰霜之心

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为魂锁典狱长提升等级的第一个技能q
>
为魂锁典狱长提供的第二种能力,以提高水平e
>
魂锁典狱长 最大化的最后一项技能w

符文

坚决余震生命源泉骸骨镀层坚定
启迪三重补药饼干配送
Ability HasteArmorArmor
魂锁典狱长's passive ability p
魂锁典狱长's q ability q
魂锁典狱长's w ability w
魂锁典狱长's e ability e
魂锁典狱长's ultimate ability r
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Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
E
12
R
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E
14
W
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W
16
W

Guide to Countering 战争之影 as 魂锁典狱长

Tips for Playing as 魂锁典狱长 against 战争之影

- 沟通,是用好锤石的【W魂引之灯】的关键。让你的队友了解你要怎样用它。

- 【Q死亡判决】和【E厄运钟摆】可以任意组合,从而形成强力连招。

- 锤石不用亲自击杀单位也可以收集灵魂。规划好你的地图走位,来尽可能多地接近死亡,从而让你最有效率地收集灵魂。

Advice to Win Against 战争之影

- 赫卡里姆的终极技能可以让敌人惊慌失措地逃命。在团战时尽量分散,以削弱他的战斗力。

- 赫卡里姆可以凭借着恐惧之灵从附近敌人身上吸取生命值,但是不太抗揍,把爆发技能扔给他吧!

魂锁典狱长 vs 战争之影 Counter Stats

魂锁典狱长 Image
winRate
50.2 %
VS
winRate
49.8 %
战争之影 Image
2.1
< kills >
6.7
6.1
< deaths >
6
14
< assists >
8.5
0.38
< killingSprees >
1.53
33
< cs >
34
0.05
< dragons >
1.55
0.47
< inhibitors >
0.39
1,236
< physicalDamage >
13,898
7,207
< magicDamage >
2,705
790
< trueDamage >
797
9,234
< damageDealt >
17,401
21,309
< damageTaken >
40,908
8,504
< goldEarned >
12,250
1.82
< towers >
1.28
0.01
< barons >
0.35
2,320
< heal >
21,243
10,478
< xp >
14,151
56
< visionScore >
19
23
< wardsPlaced >
5
253
< ccTime >
237

How to Counter 战争之影 with 魂锁典狱长 in LoL

The stat comparisons provided here clarify several critical 魂锁典狱长 against 战争之影 matchup stats that may help us figure out the distinctions between this set of champions. As an example, 魂锁典狱长’s KDA ratio ([kills + assists] / deaths) of NaN is better than 战争之影’s KDA ratio of NaN, showing that 魂锁典狱长 may be more central to his team's team fighting capability than 战争之影. This observation is largely fueled by the differences in assists.

魂锁典狱长 usually has a significantly smaller longest killing spree than his opponent does. Commonly, he receives less damage than 战争之影. This is usually reflective of different amounts of tankyness, yet it can also hint that the one champ has less mobility and thus is unable to flee from additional harm when poked or engaged.

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伤害数据

魂锁典狱长
战争之影
物理伤害
魔法伤害
真实伤害

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魂锁典狱长
战争之影

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Both League of Legends champs are great champions. Both champs have their strengths, weaknesses, and counters. In the game's current meta, 魂锁典狱长 usually fairs equally well when facing off against 战争之影, with a 50.2% win rate. Therefore, 魂锁典狱长 makes an ok counter to 战争之影.

While 魂锁典狱长 does have a higher winrate compared to 战争之影, when on opposite teams, 魂锁典狱长 also has a greater level of difficulty that makes him a more time consuming champ to pick up and master. You still need to be cautious when picking 魂锁典狱长 into 战争之影as his relative depth means you may not be able to reach his full potential without a significant amount of practice beforehand.

Moreover, 魂锁典狱长 also has a great deal of utility and CC, a similar amount to 战争之影. This makes her just as valuable during teamfights, especially when trying to counter champions with a ton of burst damage.

While there isn't a single best champion in League of Legends, in 魂锁典狱长 vs 战争之影 matchups, 魂锁典狱长 is the better champ with a similar win rate, more champion depth, and a similar amount of utility to help out your allies during teamfights.

魂锁典狱长 is a decent counter to 战争之影. Focus your play on maximizing your gold income and taking out objectives. If you do that, you should be able to stand on your own as 魂锁典狱长 against 战争之影.

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If you would like to truly master 魂锁典狱长 to counter 战争之影 during both the early game and mid / late game phases of League of Legends, you should keep reading to pick up a few extra tricks and insights into this matchup. If you listen to the build and suggestions shown above, you should increase your win rate significantly and be that much closer to League of Legends pro players.

魂锁典狱长 often racks up a similar amount of CS relative to 战争之影. Champs who on average don't acquire much CS usualy don't require much CS to be valuable teammates, such as support champions. They are able to scale well off of their skills, stats, and first items alone. Yet, champs with a lot of CS, such as hyper-carries, typically require a lot of items to be effective. In either situation, try to do better than the values reported on this page to do well.

The ideal items to focus on in your 魂锁典狱长 versus 战争之影 build include 骑士之誓, 钢铁烈阳之匣, and 摩天雪橇. When 魂锁典狱长 used at least these three pieces in his build, he performed much better when fighting 战争之影 than with many other commonly used builds. In fact, 魂锁典狱长 boasted an average winrate of 50.2% when countering 战争之影 with these items in his kit.

To have the greatest likelihood of vanquishing 战争之影 as 魂锁典狱长, 魂锁典狱长 players should equip the 余震, 生命源泉, 骸骨镀层, 坚定, 饼干配送, and 三重补药 runes from the 坚决 and 启迪 rune sets. Out of all the rune sets players used for 魂锁典狱长 vs 战争之影 counter picks, this set of runes yielded the best win rate. In fact, these runes averaged a 50.2% winrate overall.

If you want to see 魂锁典狱长 vs 战争之影 tips and counter stats for a a distinct rank, feel free to select one from the selection menu above. By default, the statistics and strategies shown are computed using every game completed with these champions.