- 在兵线上时,尽量试着从一个安全的距离上利用【解脱之手】的穿透伤害来消耗敌人。
【帝国视界】本身非常难以命中敌人,所以要时刻留意地图各处的遭遇战,来对那些被干扰了注意力或被控制的敌人使用,这样就能更易命中敌人。
- 如果你很难用【永不复行】来束缚住敌人,可以试试趁着敌人靠近敌方小兵的时候释放该技能,来用爆炸带给TA惊喜。
- 【恶魔升华】也许会让斯维因非常难以被击杀,但敌人也可以非常容易地走出技能范围。如果敌人的机动性已经高到爆表,可以尝试购买一些减速装备,来将敌人留在技能范围内。
- 在克烈处于非骑乘状态下时,要注意观察他的勇气槽——当勇气槽到达100%时,他就会重回骑乘状态并回复可观的生命值。
- 在克烈的【W暴烈秉性】准备就绪时,他会更有威胁性。
- 克烈可通过以下方式产生勇气:1.用他的随身手枪和普攻对敌人造成伤害。2.击杀小兵。3.攻击建筑物或史诗级野怪。
The stat comparisons shown on this page clarify several significant 诺克萨斯统领 vs. 暴怒骑士 counter stats that can help you distinguish the distinctions between the two. For instance, 诺克萨斯统领’s KDA ratio ([kills + assists] / deaths) of NaN is better than 暴怒骑士’s ratio of NaN, demonstrating that 诺克萨斯统领 may be more central to his team's team fighting capacity than 暴怒骑士. This observation is largely a result of the differences in assists.
诺克萨斯统领 typically has a slightly smaller longest kill spree than his matchup does. On average, he takes less damage than 暴怒骑士. This commonly reflects different amounts of tankyness, but it can also show that the champion with increased health has less mobility and thus is not able to flee from further damage when engaged or poked.
Both League of Legends champs are great champions. Both champs have their pros and cons. In the game's current meta, 诺克萨斯统领 usually fairs equally well when trying to fight 暴怒骑士, with a 50.6% win rate. As a result, 诺克萨斯统领 makes an ok counter for 暴怒骑士.
While 诺克萨斯统领 does have a higher win rate than 暴怒骑士, when they face off with one another, 诺克萨斯统领 also has a greater difficulty level that makes him a more time consuming character to develop with. You should be careful when picking 诺克萨斯统领 into 暴怒骑士as his relative depth means that you may not be able to reach his full potential without a lot of practice beforehand.
Moreover, 诺克萨斯统领 also has some amount of CC and other utility, a similar amount to 暴怒骑士. This makes her just as valuable during team fights, especially when fighting champions with a ton of burst damage.
While there isn't one best champion in League of Legends, in 诺克萨斯统领 vs 暴怒骑士 matchups, 诺克萨斯统领 is the better champion with a similar win rate, more champion depth, and a similar amount of utility to help out your allied champions during late stage team fights.
诺克萨斯统领 is a decent counter for 暴怒骑士. You will do well by focussing your tactics on keeping up your gold income and clearing objectives. If you do that, you should do very well as 诺克萨斯统领 against 暴怒骑士.
If you would like to learn all of the intricacies of 诺克萨斯统领 to counter 暴怒骑士 during both the laning and mid / late game phases of League of Legends, you should keep reading to pick up a few extra tricks and insights into this matchup. If you mind the build and tips displayed here, you should grow your win rate by a lot and be closer to League of Legends pro players.
诺克萨斯统领 typically racks up less CS relative to 暴怒骑士. Champions who typically don't take many minion kills often don't have to have much CS to be valuable teammates, such as sup champs. They are able to scale properly off of their abilities and first items alone. Yet, champions with a lot of CS, such as hyper-carries, typically need several high cost items to be effective. In either case, try to do better than the values displayed on this page to do well.
The top items to prioritize in your 诺克萨斯统领 versus 暴怒骑士 build consist of 瑞莱的冰晶节杖, 中娅沙漏, and 兰德里的折磨. When 诺克萨斯统领 bought at least these three items in his build, he did a lot better vs. 暴怒骑士 than with most other common item sets. In fact, 诺克萨斯统领 had an average winrate of 50.6% battling 暴怒骑士 with this counter build.
To have the best chance of coming out on top against 暴怒骑士 as 诺克萨斯统领, you should take the 征服者, 气定神闲, 传说:韧性, 坚毅不倒, 调节, and 过度生长 runes from the 精密 and 坚决 rune sets. Of all the runes players used for 诺克萨斯统领 vs 暴怒骑士 matchups, this mixture of runes yielded the highest win rate. In fact, these runes averaged a 50.6% win rate overall.
If you would like to view 诺克萨斯统领 versus 暴怒骑士 tips and counter stats for a a distinct division, feel free to choose one from the selection menu provided above. At first, the statistics and strategies given are computed using all games played with both champs.