- 在兵线上时,尽量试着从一个安全的距离上利用【解脱之手】的穿透伤害来消耗敌人。
【帝国视界】本身非常难以命中敌人,所以要时刻留意地图各处的遭遇战,来对那些被干扰了注意力或被控制的敌人使用,这样就能更易命中敌人。
- 如果你很难用【永不复行】来束缚住敌人,可以试试趁着敌人靠近敌方小兵的时候释放该技能,来用爆炸带给TA惊喜。
- 【恶魔升华】也许会让斯维因非常难以被击杀,但敌人也可以非常容易地走出技能范围。如果敌人的机动性已经高到爆表,可以尝试购买一些减速装备,来将敌人留在技能范围内。
- 干扰德莱文,让他丢掉他的斧头。如果你做到了,那么他的战斗力会显著降低。
- 朝着德莱文旋转飞斧即将着陆的位置施放技巧射击。
The stat comparisons shown on this page clarify some critical 诺克萨斯统领 against 荣耀行刑官 counter statistics that may help you understand the differences and similarities between this set of champs. As an example, 诺克萨斯统领’s KDA ratio ([kills + assists] / deaths) of NaN is more than 荣耀行刑官’s ratio of NaN, showing that 诺克萨斯统领 may be more central to his team's team fighting potential than 荣耀行刑官. This observation is in large part a result of the differences in assists.
诺克萨斯统领 usually has a slightly smaller longest killing spree than his opponent does. On average, he takes more damage than 荣耀行刑官. This commonly reflects different amounts of tankyness, yet it can also indicate that the one champion has less mobility and thus is not able to kite away from additional damage when engaged or poked.
Both League champs are great champions. Both champs have their strengths, weaknesses, and counters. In League's current meta, 诺克萨斯统领 usually wins when playing against 荣耀行刑官, with a 52.2% win rate. Therefore, 诺克萨斯统领 makes a good counter for 荣耀行刑官.
While 诺克萨斯统领 does have a higher win rate than 荣耀行刑官, when on opposite teams, 诺克萨斯统领 also has a greater learning curve that makes him a more difficult character to develop with. You don't need to be too worried when picking 诺克萨斯统领 into 荣耀行刑官as his relative depth means you may not be able to reach his full potential without a significant amount of practice beforehand.
Furthermore, 诺克萨斯统领 has some amount of CC and other utility, a similar amount to 荣耀行刑官. This makes her just as valuable during teamfights, especially when trying to counter champions with a ton of burst damage.
While there is not a single best champion overall in League of Legends, in 诺克萨斯统领 vs 荣耀行刑官 matchups, 诺克萨斯统领 is the better champion with a noticably higher win rate, similar champion depth, and a similar amount of utility to help out your allied champions during team fights.
诺克萨斯统领 is a good counter to 荣耀行刑官. Focus your tactics on increasing your gold income and destroying objectives. If you can do that, you should be able to stand on your own as 诺克萨斯统领 against 荣耀行刑官.
If you would like to learn all of the intricacies of 诺克萨斯统领 in order to counter 荣耀行刑官 during both the early game and mid / late game phases of League of Legends, you should keep reading to pick up a few extra tips and tricks for this matchup. If you listen to the build and tips shown here, you will increase your win rate significantly and be that much closer to League of Legends pro players.
诺克萨斯统领 often racks up less CS relative to 荣耀行刑官. Champs who typically don't earn many minion kills often don't require much CS to be valuable teammates, such as support champions. These kinds of champions are able to scale well off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, typically have to have a lot of items to be effective. In either situation, try to do better than the numbers reported here to do well.
The top items to prioritize in your 诺克萨斯统领 versus 荣耀行刑官 build include 瑞莱的冰晶节杖, 裂隙制造者, and 兰德里的折磨. When 诺克萨斯统领 used at least these three items in his build, he performed significantly better against 荣耀行刑官 than with most other common builds. In fact, 诺克萨斯统领 had an average winrate of 52.2% when countering 荣耀行刑官 with this build.
To have the highest chance of vanquishing 荣耀行刑官 as 诺克萨斯统领, 诺克萨斯统领 players should use the 召唤:艾黎, 法力流系带, 超然, 焦灼, 调节, and 过度生长 runes from the 巫术 and 坚决 rune sets. Out of all the rune builds players used for 诺克萨斯统领 vs 荣耀行刑官 counterpicks, this order of runes resulted in the greatest win rate. Notably, these runes provided a 52.2% winrate overall.
If you would like to see 诺克萨斯统领 vs 荣耀行刑官 tips and matchup stats and build suggestions for a a particular rank, please select one from the selection menu shown above. By default, the statistics and build suggestions given are computed using every match played with both champs.