- 秒放版的【透骨尖钉】更快且能造成额外伤害
你的很多进攻型技能也是你的逃生工具。务必确保你总有一套方案来撤离战斗。
- 用蓄力版的【透骨尖钉】命中一名敌人,总会将该敌人拖拽一段相同的距离。在近战距离使用它,可将敌人拽到你身后。
- 派克非常脆,因此不要害怕暂时撤出战斗。在敌人看不见你时,你可以通过【溺水之幸】来回复显著的生命值。
- 【坚不可摧】会为布隆提供超强的定向防御力,所以要么就绕到侧面,要么就先等他把盾牌放下去。
- 布隆必须用【寒冬之咬】或普攻来施加第一层【震荡猛击】效果。如果你被标记了,那就在承受另外的3次攻击之前退出战斗区域,从而避免被击晕。
- 布隆的终极技能施法时间较长,利用这段时间来躲避。这个技能造成的冻结地面会使你被减速,因此如果你不是那么迫切地需要踩过去,那么你可以用谨慎的走位来应对。
The stat comparisons shown here clarify several vital 血港鬼影 vs. 弗雷尔卓德之心 matchup statistics that may help you explain the differences and similarities between the two. 血港鬼影’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 弗雷尔卓德之心’s ratio of NaN, demonstrating that 血港鬼影 may be more central to his team's team fighting capacity than 弗雷尔卓德之心. This observation is in large part caused by the difference in kills.
血港鬼影 normally has a much larger longest killing spree than his counter does. Commonly, he receives a similar amount of damage to 弗雷尔卓德之心. This typically indicates differing health capacities, yet it can also indicate that the one champion has less agility and thus is not able to flee from further harm when engaged or poked.
Both League champs are great. Both champs have their strengths, weaknesses, and counters. In the game's current meta, 血港鬼影 usually fairs equally well when taking on 弗雷尔卓德之心, with a 49.1% win rate. As a result, 血港鬼影 makes an ok counter to 弗雷尔卓德之心.
While 血港鬼影 does have a lower win rate than 弗雷尔卓德之心, when they face off with one another, 血港鬼影 also has a much greater learning curve that makes him a more difficult champion to learn and master. You should be careful when picking 血港鬼影 into 弗雷尔卓德之心as his relative depth means you may not be able to unleash his full potential without a lot of practice beforehand.
Moreover, 血港鬼影 has some amount of utility and CC, a similar amount to 弗雷尔卓德之心. This often makes her just as valuable during team fights, especially when trying to counter champions with a lot of burst damage.
While there is not one best champion overall in League of Legends, in 血港鬼影 vs 弗雷尔卓德之心 matchups, 弗雷尔卓德之心 is the better champ with a similar win rate, more champion depth, and a similar amount of utility to help out your allies during team fights.
血港鬼影 is a somewhat poor counter for 弗雷尔卓德之心. Make sure you focus your tactics on maximizing your gold income and taking out objectives. If you can do that, you should hold your own as 血港鬼影 against 弗雷尔卓德之心.
To learn all of the intricacies of 血港鬼影 in order to counter 弗雷尔卓德之心 during both the lane and mid / late game phases of League of Legends, you should continue reading to gather a few extra tricks and insights into this matchup. If you listen to the build and tips shown here, you should increase your win rate significantly and be that much closer to League of Legends pro players.
血港鬼影 often picks up a similar amount of CS as 弗雷尔卓德之心. Champions who typically don't acquire much CS often don't have to have much CS to be effective, such as support champions. These kinds of champions are capable of scaling properly off of their abilities and first items alone. Yet, champs with a lot of CS, such as hyper-carries, typically have to have a lot of items to be effective. In either case, try to surpass the values displayed on this page to do well.
The top items to prioritize in your 血港鬼影 versus 弗雷尔卓德之心 build include 血鸣, 公理圆弧, and 感电三轮刃. When 血港鬼影 used at least these three pieces in his build, he did significantly better vs 弗雷尔卓德之心 than with most other common builds. In fact, 血港鬼影 boasted an average winrate of 49.1% when playing against 弗雷尔卓德之心 with these items in his kit.
To have the highest probability of vanquishing 弗雷尔卓德之心 as 血港鬼影, you should use the 丛刃, 恶意中伤, 僵尸守卫, 终极猎人, 骸骨镀层, and 坚定 runes from the 主宰 and 坚决 rune sets. Out of all the runes players picked for 血港鬼影 vs 弗雷尔卓德之心 counter picks, this composite of runes resulted in the best win rate. Notably, these runes provided a 49.1% winrate overall.
If you want to view 血港鬼影 vs 弗雷尔卓德之心 tips and counter builds for a a specific skill level, please select one from the selection menu displayed above. By default, the stats and build suggestions displayed are computed using every game with data with both champions.