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如何赢得发条魔灵与不屈之枪的对抗赛发条魔灵 is in the b tier of champions

发条魔灵 vs 不屈之枪

如何在LoL中以发条魔灵的身份击败不屈之枪发条魔灵 is in the b tier of champions
MageSupport
FighterAssassin

如何击败不屈之枪成为发条魔灵

based on 2,353 发条魔灵 vs 不屈之枪 matchups
胜率
50.5 %
kda
2.54
受欢迎度
4.4 %

How We Analyze LoL Champion Counters

We at MOBA Champion evaluate millions of recently ranked LoL matches each and every week. Within our database, 发条魔灵 battled 不屈之枪 in 2353 games. Using so many games with 发条魔灵 vs 不屈之枪 provides us a lot of faith in our ability to produce useful stats and a solid build to defeat your opponent. This particular champion matchup is fairly uncommon. 发条魔灵 has to counter 不屈之枪 in only 4.4% of her rounds.

发条魔灵 vs 不屈之枪 Matchup Summary

发条魔灵 has done a ok job of beating 不屈之枪. On average, she wins a acceptable 50.5% of matches the champions clash against each other in. In 发条魔灵 versus 不屈之枪 matches, 发条魔灵’s team is 0.2% less probable to obtain first blood. This indicates that she most likely won't get first blood against 不屈之枪.

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物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
鞋子遗失的章节

Core 发条魔灵 Items

22分钟
中娅沙漏风暴狂涌卢登的伙伴

可选项目

灭世者的死亡之帽影焰兰德里的折磨炽天使之拥

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为发条魔灵提升等级的第一个技能q
>
为发条魔灵提供的第二种能力,以提高水平w
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发条魔灵 最大化的最后一项技能e

符文

巫术召唤:艾黎法力流系带超然焦灼
精密气定神闲致命一击
Attack SpeedAdaptive ForceHealth Scaling
发条魔灵's passive ability p
发条魔灵's q ability q
发条魔灵's w ability w
发条魔灵's e ability e
发条魔灵's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

Guide to Countering 不屈之枪 as 发条魔灵

Tips for Playing as 发条魔灵 against 不屈之枪

- 【E指令:防卫】可用于自身,让魔偶更快回到你身边。配合使用【E指令:防卫】和【Q指令:攻击】能对敌人进行快速骚扰。

- 如果魔偶在奥莉安娜手上,那么【W指令:杂音】是很强劲的逃生技能。在加速的同时又能让敌人减速,效果很强大。

- 如果你正确掌控魔偶的位置,【R指令:冲击波】能让你拉近敌人或者远离敌人。

Advice to Win Against 不屈之枪

潘森的【E神佑枪阵】会让他免疫来自前方的伤害。绕到他背后或者耐心等待吧。

【R大荒星陨】会在潘森抵达前的几秒作出警告。利用这段时间来跑出范围或制订一个计划来处理他。

如果你的生命值较低,就要当心潘森的靠近了——投掷版的【Q贯星长枪】会处决生命值较低的敌人。

发条魔灵 vs 不屈之枪 Counter Stats

发条魔灵 Image
winRate
50.5 %
VS
winRate
49.5 %
不屈之枪 Image
5.5
< kills >
6.9
5.9
< deaths >
6.8
9.5
< assists >
6.9
1.27
< killingSprees >
1.61
166
< cs >
102
0.09
< dragons >
0.23
0.52
< inhibitors >
0.35
974
< physicalDamage >
18,257
19,524
< magicDamage >
776
289
< trueDamage >
1,154
20,787
< damageDealt >
20,187
19,063
< damageTaken >
25,987
11,233
< goldEarned >
11,048
2.19
< towers >
1.51
0.03
< barons >
0.05
1,759
< heal >
5,025
14,237
< xp >
12,765
21
< visionScore >
32
10
< wardsPlaced >
14
339
< ccTime >
68

How to Counter 不屈之枪 with 发条魔灵 in LoL

The stat comparisons shown on this page feature several influential 发条魔灵 against 不屈之枪 matchup stats that can help us appreciate the differences and similarities between these two champs. As an example, 发条魔灵’s KDA ratio ([kills + assists] / deaths) of NaN is more than 不屈之枪’s KDA ratio of NaN, demonstrating that 发条魔灵 may be more central to her team's team fighting potential than 不屈之枪..

发条魔灵 typically has a slightly smaller longest kill spree than her foe does. Commonly, she receives less damage than 不屈之枪. This typically indicates different amounts of tankyness; however, it can also illustrate that the one champion has less mobility and thus is not able to kite away from additional harm when engaged or poked.

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伤害数据

发条魔灵
不屈之枪
物理伤害
魔法伤害
真实伤害

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发条魔灵
不屈之枪

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Both League of Legends champs are great champions. Both champs have their strengths, weaknesses, and counters. In the game's current meta, 发条魔灵 usually fairs equally well when facing off against 不屈之枪, with a 50.5% win rate. Therefore, 发条魔灵 makes an ok counter for 不屈之枪.

While 发条魔灵 does have a higher winrate than 不屈之枪, when facing one another, 发条魔灵 also has a much greater level of difficulty that makes her a more complex character to learn. You should be careful when picking 发条魔灵 into 不屈之枪as her relative depth means that you may not be able to reach her full potential without a lot of practice beforehand.

Furthermore, 发条魔灵 has some amount of CC and other utility, a similar amount to 不屈之枪. This makes her just as valuable during teamfights, especially when facing champions with a lot of burst damage.

While there is not one best champion in League of Legends, in 发条魔灵 vs 不屈之枪 matchups, 发条魔灵 is the better champion with a similar win rate, more champion depth, and a similar amount of utility to help out your teammates during team fights.

发条魔灵 is a decent counter for 不屈之枪. You will do well by focussing your gameplay on keeping up your CS and taking out objectives. If you can do that, you should hold your own as 发条魔灵 against 不屈之枪.

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If you would like to learn all of the intricacies of 发条魔灵 in order to counter 不屈之枪 during both the lane and mid / late game phases of League of Legends, you should keep reading to learn a few extra tips and tricks for this matchup. If you pay attention to the build and stats displayed above, you should increase your win rate significantly and be that much closer to League of Legends pro players.

发条魔灵 often picks up more CS as 不屈之枪. Champs who typically don't take much CS usualy don't need much CS to be effective, such as sup champs. These kinds of champions are capable of scaling well off of their abilities and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, typically need many items to be effective. In either case, try to surpass the numbers displayed on this page to do well.

The best items to use in your 发条魔灵 versus 不屈之枪 build include 中娅沙漏, 风暴狂涌, and 卢登的伙伴. When 发条魔灵 included at least these three items in her build, she did significantly better when facing 不屈之枪 than with many other common builds. In fact, 发条魔灵 boasted an average winrate of 50.5% when playing against 不屈之枪 with this counter build.

To have the best likelihood of vanquishing 不屈之枪 as 发条魔灵, you should use the 召唤:艾黎, 法力流系带, 超然, 焦灼, 致命一击, and 气定神闲 runes from the 巫术 and 精密 rune sets. Of all the rune builds players picked for 发条魔灵 vs 不屈之枪 LoL games, this mix of runes yielded the best win rate. In fact, these runes averaged a 50.5% win rate overall.

If you need to get 发条魔灵 vs 不屈之枪 tips and counter builds for a an individual division rank, please choose one from the selection menu provided above. By default, the stats and strategies displayed are calculated using all games finished with both champions.