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如何赢得沙漠死神与痛苦之拥的对抗赛沙漠死神 is in the a tier of champions

沙漠死神 vs 痛苦之拥

如何在LoL中以沙漠死神的身份击败痛苦之拥沙漠死神 is in the s tier of champions
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如何击败痛苦之拥成为沙漠死神

based on 2,878 沙漠死神 vs 痛苦之拥 matchups
胜率
50.1 %
kda
1.79
受欢迎度
2.5 %

How We Analyze LoL Champion Counters

We produce our counter stats from the millions of recently rated LoL games that we analyze each week. This guide on how to beat 痛苦之拥 as 沙漠死神 resulted from an examination of 2878 ranked matches where both champs engaged one another. This champion pairing is fairly rare. 沙漠死神 encounters 痛苦之拥 in only 2.5% of his rounds.

沙漠死神 vs 痛苦之拥 Matchup Summary

沙漠死神 has done a average job of beating 痛苦之拥. Typically, he wins a acceptable 50.1% of matches the champions battle each other in. In 沙漠死神 versus 痛苦之拥 matches, 沙漠死神’s team is 0.1% less probable to get first blood, indicating that he probably won't be able to get first blood versus 痛苦之拥.

counterTitle

物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
长剑耀光

Core 沙漠死神 Items

22分钟
振奋盔甲荆棘之甲三相之力

可选项目

斯特拉克的挑战护手冰霜之心亡者的板甲焚天

Summoner Spells

summonerhaste summoner spell D
summonerteleport summoner spell F

技能顺序

为沙漠死神提升等级的第一个技能q
>
为沙漠死神提供的第二种能力,以提高水平w
>
沙漠死神 最大化的最后一项技能e

符文

精密致命节奏凯旋传说:韧性坚毅不倒
坚决复苏之风坚定
Ability HasteHealth ScalingHealth Scaling
沙漠死神's passive ability p
沙漠死神's q ability q
沙漠死神's w ability w
沙漠死神's e ability e
沙漠死神's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

Guide to Countering 痛苦之拥 as 沙漠死神

Tips for Playing as 沙漠死神 against 痛苦之拥

- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

Advice to Win Against 痛苦之拥

- 购买控制守卫可以帮助你侦测伊芙琳的位置,从而对她的伏击做好准备。

- 伊芙琳的很大一部分威胁都在她的魅惑效果“引诱”上。保护那些带有“引诱”标记的友军,或者,如果你被标记了,确保你的友军隔在你和伊芙琳可能发起攻击的位置之间。

- 如果你猜测伊芙琳已经离开了你的战线,可以通过打字以及在小地图上进行标记来让友军知道。

沙漠死神 vs 痛苦之拥 Counter Stats

沙漠死神 Image
winRate
50.1 %
VS
winRate
49.9 %
痛苦之拥 Image
4.9
< kills >
8.7
5.6
< deaths >
5.8
5.1
< assists >
7.1
1.15
< killingSprees >
1.94
168
< cs >
21
0.11
< dragons >
1.45
0.58
< inhibitors >
0.33
13,835
< physicalDamage >
712
5,074
< magicDamage >
20,996
400
< trueDamage >
639
19,309
< damageDealt >
22,349
38,233
< damageTaken >
31,059
11,689
< goldEarned >
11,935
2.66
< towers >
0.94
0.03
< barons >
0.35
13,773
< heal >
15,119
15,175
< xp >
13,686
15
< visionScore >
20
8
< wardsPlaced >
7
497
< ccTime >
204

How to Counter 痛苦之拥 with 沙漠死神 in LoL

The stat comparisons provided here underscore several strategic 沙漠死神 against 痛苦之拥 counter stats that can help us grasp the differences between the two. For instance, 沙漠死神’s KDA ratio ([kills + assists] / deaths) of NaN is better than 痛苦之拥’s ratio of NaN, highlighting that 沙漠死神 may be more central to his team's team fighting potential than 痛苦之拥..

沙漠死神 often has a slightly smaller longest kill spree than his matchup does. Typically, he takes more damage than 痛苦之拥. This is usually reflective of differing health capacities, but it can also show that the champ with higher health has less agility and thus is not able to flee from further damage when poked or engaged.

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伤害数据

沙漠死神
痛苦之拥
物理伤害
魔法伤害
真实伤害

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沙漠死神
痛苦之拥

championDifferences.whoIsBetter

Both League of Legends champions are great champions. Both have their strengths, weaknesses, and counters. In League's current meta, 沙漠死神 usually fairs equally well when facing off against 痛苦之拥, with a 50.1% win rate. As a result, 沙漠死神 makes an ok counter to 痛苦之拥.

While 沙漠死神 does have a higher win rate compared to 痛苦之拥, when facing one another, 沙漠死神 also has a much lower level of difficulty that makes him a less challenging champ to pick up and master. You should be careful when picking 沙漠死神 into 痛苦之拥.

Furthermore, 沙漠死神 has almost no amount of CC and other utility, a similar amount to 痛苦之拥. This often makes her just as valuable during teamfights, especially when trying to counter champions with a lot of burst damage.

While there is not one best champion overall in League of Legends, in 沙漠死神 vs 痛苦之拥 matchups, 沙漠死神 is the better champion with a similar win rate, less champion complexity, and a similar amount of utility to help out your team members during late stage team fights.

沙漠死神 is a decent counter to 痛苦之拥. Make sure you focus your actions on keeping up your CS and destroying objectives. If you are able to do that, you should hold your own as 沙漠死神 against 痛苦之拥.

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To truly master 沙漠死神 to counter 痛苦之拥 during both the laning and mid / late game phases of League of Legends, you should continue reading to learn a few extra tips and tricks for this matchup. If you pay attention to the build and tips presented above, you should grow your win rate significantly and be that much closer to League of Legends pro players.

沙漠死神 usually accumulates much more CS relative to 痛苦之拥. Champions who on average don't acquire many minion kills usualy don't need much CS to be effective, such as supports. They are capable of scaling properly off of their skills, stats, and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, typically have to have a lot of items to be effective. In either case, try to surpass the numbers shown here to do well.

The most crucial items to prioritize in your 沙漠死神 versus 痛苦之拥 build include 振奋盔甲, 荆棘之甲, and 三相之力. When 沙漠死神 bought at least these three items in his build, he performed significantly better when facing 痛苦之拥 than with many other commonly used item sets. In fact, 沙漠死神 had an average winrate of 50.1% battling 痛苦之拥 with these items in his kit.

To have the greatest probability of coming out on top against 痛苦之拥 as 沙漠死神, 沙漠死神 players should use the 致命节奏, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune combinations we have analyed for 沙漠死神 vs 痛苦之拥 counterpicks, this mixture of runes resulted in the highest win rate. In fact, these runes provided a 50.1% win rate overall.

By default, tips, stats, and builds on how to beat 痛苦之拥 as 沙漠死神 are given for every ranked division. If you want to filter the stats and builds to an individual skill level, you can use the selection menu located above.