Background Image
如何赢得远古恐惧与惩戒之箭的对抗赛远古恐惧 is in the a tier of champions

远古恐惧 vs 惩戒之箭

如何在LoL中以远古恐惧的身份击败惩戒之箭远古恐惧 is in the b tier of champions
MageSupport
MarksmanMage

如何击败惩戒之箭成为远古恐惧

based on 2,587 远古恐惧 vs 惩戒之箭 matchups
胜率
50 %
kda
2.33
受欢迎度
4 %

How We Analyze LoL Champion Counters

We at MOBA Champion evaluate millions of recently ranked League games each and every week. In our dataset, 远古恐惧 faced 惩戒之箭 in 2587 rounds. With so many matchups for 远古恐惧 versus 惩戒之箭 gives us a lot of confidence in our capacity to prepare useful data and a pro build to wreck 惩戒之箭. This particular counter pairing is relatively uncommon. 远古恐惧 encounters 惩戒之箭 in only 4.0% of his matches.

远古恐惧 vs 惩戒之箭 Matchup Summary

远古恐惧 does a ok job of countering 惩戒之箭. Normally, he wins a acceptable 50.0% of matches the champs face off with each other in. In 远古恐惧 versus 惩戒之箭 rounds, 远古恐惧’s team is 0.1% less expected to obtain first blood, indicating that he probably won't be able to get first blood versus 惩戒之箭.

counterTitle

物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
黑暗封印法师之靴

Core 远古恐惧 Items

22分钟
灭世者的死亡之帽海克斯科技火箭腰带风暴狂涌

可选项目

兰德里的折磨扎兹沙克的溃口残疫影焰

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为远古恐惧提升等级的第一个技能w
>
为远古恐惧提供的第二种能力,以提高水平q
>
远古恐惧 最大化的最后一项技能e

符文

启迪先攻三重补药未来市场星界洞悉
主宰恶意中伤终极猎人
Adaptive ForceAdaptive ForceHealth Scaling
远古恐惧's passive ability p
远古恐惧's q ability q
远古恐惧's w ability w
远古恐惧's e ability e
远古恐惧's ultimate ability r
1
W
2
E
3
Q
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
Q
12
R
13
Q
14
E
15
E
16
E

Guide to Countering 惩戒之箭 as 远古恐惧

Advice to Win Against 惩戒之箭

- 当韦鲁斯获得击杀或助攻时,他的攻击速度就会暂时得到提高,因而变得更加危险。

- 如果你被韦鲁斯的终极技能“腐败锁链”的一条藤蔓所碰到,那么你就会被禁锢在原地。只要保持距离,不让藤蔓碰到你,就能让它自然死亡。

- 如果你被施加了枯萎效果,那么韦鲁斯的技能就会对你造成额外伤害。

远古恐惧 vs 惩戒之箭 Counter Stats

远古恐惧 Image
winRate
50 %
VS
winRate
50 %
惩戒之箭 Image
5.8
< kills >
7.2
6.3
< deaths >
6.6
8.9
< assists >
6.9
1.35
< killingSprees >
1.69
39
< cs >
177
1.18
< dragons >
0.22
0.33
< inhibitors >
0.49
309
< physicalDamage >
14,417
17,476
< magicDamage >
6,553
1,195
< trueDamage >
347
18,980
< damageDealt >
21,318
33,311
< damageTaken >
20,104
11,358
< goldEarned >
12,374
1.14
< towers >
2.31
0.28
< barons >
0.06
17,215
< heal >
4,593
13,038
< xp >
12,952
46
< visionScore >
18
4
< wardsPlaced >
9
751
< ccTime >
258

How to Counter 惩戒之箭 with 远古恐惧 in LoL

The stats shown on this page feature several valuable 远古恐惧 vs. 惩戒之箭 counter stats that may help us distinguish the differences between the pair. As an example, 远古恐惧’s KDA ratio ([kills + assists] / deaths) of NaN is better than 惩戒之箭’s KDA ratio of NaN, demonstrating that 远古恐惧 may be more central to his team's team fighting effectiveness than 惩戒之箭..

远古恐惧 typically has a slightly smaller longest kill spree than his matchup does. Commonly, he receives more damage than 惩戒之箭. This commonly reflects differing health capacities, but it can also hint that the champ with increased health has less mobility and thus is unable to escape further harm when poked or engaged.

championDifferences.title

伤害数据

远古恐惧
惩戒之箭
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

远古恐惧
惩戒之箭

championDifferences.whoIsBetter

Both League champions are great. Both champs have their strengths, weaknesses, and counters. In League's current meta, 远古恐惧 usually fairs equally well when facing off against 惩戒之箭, with a 50.0% win rate. As a result, 远古恐惧 makes an ok counter for 惩戒之箭.

While 远古恐惧 does have a higher winrate compared to 惩戒之箭, when facing one another, 远古恐惧 also has a much greater level of difficulty that makes him a more complex champ to develop with. You should be careful when picking 远古恐惧 into 惩戒之箭as his relative depth means that you may not be able to unleash his full potential without a significant amount of practice beforehand.

Furthermore, 远古恐惧 has a good amount of CC and other utility, a similar amount to 惩戒之箭. This makes her just as valuable during team fights, especially when trying to counter champions with a ton of burst damage.

While there isn't a single best champion overall in League of Legends, in 远古恐惧 vs 惩戒之箭 matchups, 惩戒之箭 is the better champion with a similar win rate, more champion depth, and a similar amount of utility to help out your allies during team fights.

远古恐惧 is a decent counter to 惩戒之箭. You will do well by focussing your tactics on keeping up your gold income and destroying objectives. If you do that, you should hold your own as 远古恐惧 against 惩戒之箭.

additionalInformation.title

method.title2

method.text2

additionalInformation.resources

additionalInformation.readMore

If you would like to learn all of the intricacies of 远古恐惧 to counter 惩戒之箭 during both the lane and mid / late game phases of League of Legends, you should keep reading to learn a few extra tricks and insights into this matchup. If you mind the build and tips presented here, you should increase your win rate by a lot and be closer to League of Legends pro players.

远古恐惧 most often picks up a lot less CS relative to 惩戒之箭. Champions who typically don't take many minion kills usualy don't need much CS to be effective, such as supports. They are capable of scaling well off of their skills, stats, and first items alone. Yet, champs with a lot of CS, such as hyper-carries, usually require a lot of items to be effective. In either case, try to exceed the values displayed on this page to do well.

The top items to focus on in your 远古恐惧 versus 惩戒之箭 build include 灭世者的死亡之帽, 海克斯科技火箭腰带, and 风暴狂涌. When 远古恐惧 incorporated at least these three items in his build, he did a lot better vs. 惩戒之箭 than with many other common builds. In fact, 远古恐惧 had an average winrate of 50.0% when playing against 惩戒之箭 with these items in his kit.

To have the highest likelihood of crushing 惩戒之箭 as 远古恐惧, 远古恐惧 players should equip the 先攻, 三重补药, 未来市场, 星界洞悉, 恶意中伤, and 终极猎人 runes from the 启迪 and 主宰 rune sets. Out of all the rune sets players picked for 远古恐惧 vs 惩戒之箭 matchups, this combination of runes resulted in the greatest win rate. In fact, these runes averaged a 50.0% winrate overall.

By default, tips, stats, and builds on how to beat 惩戒之箭 as 远古恐惧 are displayed for all ranked divisions combined. If you would like to scope the stats and builds to an individual division, you should use the selection menu at the top of this page.