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如何赢得荣耀行刑官与瘟疫之源的对抗赛荣耀行刑官 is in the s tier of champions

荣耀行刑官 vs 瘟疫之源

如何在LoL中以荣耀行刑官的身份击败瘟疫之源荣耀行刑官 is in the a tier of champions
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如何击败瘟疫之源成为荣耀行刑官

based on 5,039 荣耀行刑官 vs 瘟疫之源 matchups
胜率
51.4 %
kda
2.03
受欢迎度
4.1 %

How We Analyze LoL Champion Counters

At MOBA Champion, we analyze millions of ranked LoL matches each week. Within our database, 荣耀行刑官 engaged 瘟疫之源 5039 times. With so many games with 荣耀行刑官 versus 瘟疫之源 provides us a lot of confidence in our capability to provide enlightening data and a solid build to crush your enemy. This particular counter matchup is somewhat uncommon. 荣耀行刑官 is forced to battle against 瘟疫之源 in only 4.1% of his games.

荣耀行刑官 vs 瘟疫之源 Matchup Summary

荣耀行刑官 has done a decent job of countering 瘟疫之源. On average, he wins a acceptable 51.4% of matches the champions fight each other in. In 荣耀行刑官 against 瘟疫之源 rounds, 荣耀行刑官’s side is 0.0% more likely to earn first blood, indicating that he most likely will get first blood against 瘟疫之源.

counterTitle

物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
考尔菲德的战锤锯齿短匕

Core 荣耀行刑官 Items

22分钟
饮血剑幽梦之灵狂妄

可选项目

不朽盾弓禁忌时机感电三轮刃疾射火炮

Summoner Spells

summonerflash summoner spell D
summonerheal summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

符文

主宰丛刃血之滋味眼球收集器寻宝猎人
精密气定神闲传说:血统
Attack SpeedAdaptive ForceHealth Scaling
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

Guide to Countering 瘟疫之源 as 荣耀行刑官

Tips for Playing as 荣耀行刑官 against 瘟疫之源

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

Advice to Win Against 瘟疫之源

- 法术护盾不能阻挡死亡毒液的伤害,但是它们能够阻挡图奇施放毒性爆发的效果。

- 如果你猜测图奇已经离开了兵线,请尽快告知你的队友。

- 图奇很脆弱。你可以趁他伪装状态之外时抓住他倾泻火力。

荣耀行刑官 vs 瘟疫之源 Counter Stats

荣耀行刑官 Image
winRate
51.4 %
VS
winRate
48.6 %
瘟疫之源 Image
8.7
< kills >
8.3
7.1
< deaths >
6.8
5.7
< assists >
7.4
2.02
< killingSprees >
1.9
172
< cs >
139
0.25
< dragons >
0.18
0.51
< inhibitors >
0.41
22,312
< physicalDamage >
15,210
129
< magicDamage >
3,429
481
< trueDamage >
4,421
22,923
< damageDealt >
23,061
23,106
< damageTaken >
21,080
13,875
< goldEarned >
11,905
2.42
< towers >
1.94
0.08
< barons >
0.05
6,827
< heal >
4,483
12,350
< xp >
12,280
15
< visionScore >
20
7
< wardsPlaced >
9
85
< ccTime >
316

How to Counter 瘟疫之源 with 荣耀行刑官 in LoL

The stats shown here feature several critical 荣耀行刑官 against 瘟疫之源 matchup stats that may help us appreciate the differences and similarities between the two. 荣耀行刑官’s KDA ratio ([kills + assists] / deaths) of NaN is more than 瘟疫之源’s ratio of NaN, indicating that 荣耀行刑官 may be more central to his team's team fighting potential than 瘟疫之源..

荣耀行刑官 usually has a similar longest kill spree as his matchup does. Commonly, he receives a similar amount of damage to 瘟疫之源. This is usually reflective of different amounts of tankyness, yet it can also hint that the champ with increased health has less mobility and thus is unable to kite away from additional harm when poked or engaged.

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伤害数据

荣耀行刑官
瘟疫之源
物理伤害
魔法伤害
真实伤害

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荣耀行刑官
瘟疫之源

championDifferences.whoIsBetter

Both LoL champs are great champions. Both have their strengths, weaknesses, and counters. In the game's current meta, 荣耀行刑官 usually wins when playing against 瘟疫之源, with a 51.4% win rate. Therefore, 荣耀行刑官 makes a good counter for 瘟疫之源.

While 荣耀行刑官 does have a higher win rate than 瘟疫之源, when they face off with one another, 荣耀行刑官 also has a greater learning curve that makes him a more complex character to pick up and master. You should be careful when picking 荣耀行刑官 into 瘟疫之源as his relative depth means that you may not be able to reach his full potential without a lot of practice beforehand.

Additionally, 荣耀行刑官 also has a good amount of CC and other utility, a similar amount to 瘟疫之源. This makes her just as valuable during teamfights, especially when trying to counter champions with a lot of burst damage.

While there is not one best champion overall in League of Legends, in 荣耀行刑官 vs 瘟疫之源 matchups, 荣耀行刑官 is the better champion with a higher win rate, more champion depth, and a similar amount of utility to help out your teammates during late stage team fights.

荣耀行刑官 is a decent counter to 瘟疫之源. Focus your tactics on maximizing your CS and clearing objectives. If you do that, you should do very well as 荣耀行刑官 against 瘟疫之源.

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To learn all of the intricacies of 荣耀行刑官 in order to counter 瘟疫之源 during both the laning and mid / late game phases of League of Legends, you should keep reading to learn a few extra tricks and insights into this matchup. If you pay attention to the build and suggestions shown here, you will increase your win rate significantly and be that much closer to League of Legends pro players.

荣耀行刑官 most often picks up a similar amount of CS compared to 瘟疫之源. Champs who on average don't acquire much CS usualy don't need much CS to be valuable teammates, such as support champions. These kinds of champions are capable of scaling properly off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, often require several high cost items to be effective. In either case, try to do better than the values shown here to do well.

The most important items to focus on in your 荣耀行刑官 versus 瘟疫之源 build include 饮血剑, 幽梦之灵, and 狂妄. When 荣耀行刑官 incorporated at least these three items in his build, he performed a lot better vs 瘟疫之源 than with many other typical builds. In fact, 荣耀行刑官 boasted an average win rate of 51.4% when countering 瘟疫之源 with this counter build.

To have the highest likelihood of annihilating 瘟疫之源 as 荣耀行刑官, 荣耀行刑官 players should equip the 丛刃, 血之滋味, 眼球收集器, 寻宝猎人, 气定神闲, and 传说:血统 runes from the 主宰 and 精密 rune sets. Of all the rune combinations that we analyzed for 荣耀行刑官 vs 瘟疫之源 counterpicks, this order of runes resulted in the greatest win rate. Notably, these runes gave a 51.4% win rate overall.

If you need to see 荣耀行刑官 versus 瘟疫之源 tips and builds for a a specific skill level, please choose one from the selection menu shown above. If viewing for the first time, the stats and build suggestions given are computed using all rounds finished with both champs.