- 带你超神带你飞!
- 在对线时,尽量把你的士兵放在敌方小兵和敌方英雄之间。这样一来,你就可以用它们来补刀,并对你的对手施加压力。
- 要牢记的是,除非你准备一波拼死敌人,否则不要把【W沙兵现身】的两个黄沙士兵都放出去。最好时刻把一个黄沙士兵留在手中,你可以用它来穿墙逃生,也可以在远离另一个士兵时放出来追加伤害。
- 首先要把【R禁军之墙】看成一个防御型技能。你可以用它来阻止敌人追击你的队友。切记,你的队友可以走过【R禁军之墙】,因此你可以在敌方近战英雄想要开战时用它来创造优势。
- 希瓦娜的所有基础技能在魔龙形态下都能攻击多个敌人。因此,在与她作战时不要聚成一团。
- 在怒气槽蓄满时,希瓦娜就能使用终极技能了。在她的怒气很低时对她进行压制会非常有效。
- 值得注意的是,希瓦娜的威力通过进攻产生,使她在对抗能够与她保持一定距离的敌人时非常吃力。
The stats shown on this page feature several valuable 沙漠皇帝 versus 龙血武姬 matchup stats that may help us interpret the differences and similarities between the pair. For instance, 沙漠皇帝’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 龙血武姬’s ratio of NaN, demonstrating that 沙漠皇帝 may be more central to his team's team fighting effectiveness than 龙血武姬..
沙漠皇帝 usually has a similar longest killing spree as his enemy does. On average, he takes less damage than 龙血武姬. This typically indicates differing health capacities; however, it can also hint that the one champion has less mobility and thus is not able to flee from further damage when poked or engaged.
Both League champs are great. Both champs have their strengths, weaknesses, and counters. In League's current meta, 沙漠皇帝 usually fairs equally well when trying to fight 龙血武姬, with a 50.5% win rate. As a result, 沙漠皇帝 makes an ok counter for 龙血武姬.
While 沙漠皇帝 does have a higher winrate than 龙血武姬, when on opposite teams, 沙漠皇帝 also has a much greater difficulty level that makes him a more time consuming champion to pick up and master. You still need to be cautious when picking 沙漠皇帝 into 龙血武姬as his relative depth means you may not be able to unleash his full potential without a significant amount of practice beforehand.
Moreover, 沙漠皇帝 has some amount of CC and other utility, a similar amount to 龙血武姬. This often makes her just as valuable during team fights, especially when trying to counter champions with a lot of burst damage.
While there isn't one best champion for every situation in League of Legends, in 沙漠皇帝 vs 龙血武姬 matchups, 沙漠皇帝 is the better champion with a similar win rate, more champion depth, and a similar amount of utility to help out your allies during teamfights.
沙漠皇帝 is a decent counter to 龙血武姬. You will do well by focussing your strategy on increasing your gold income and taking out objectives. If you do that, you should be able to stand on your own as 沙漠皇帝 against 龙血武姬.
If you would like to learn all of the intricacies of 沙漠皇帝 in order to counter 龙血武姬 during both the lane and mid / late game phases of League of Legends, you should continue reading to learn a few extra lessons on this matchup. If you listen to the build and suggestions displayed here, you will increase your win rate significantly and be closer to League of Legends pro players.
沙漠皇帝 most often racks up more CS relative to 龙血武姬. Champions who typically don't earn many minion kills often don't require much CS to be effective, such as support champions. They are capable of scaling well off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often require several high cost items to be effective. In either case, try to surpass the numbers reported on this page to do well.
The best items to focus on in your 沙漠皇帝 versus 龙血武姬 build consist of 灭世者的死亡之帽, 巫妖之祸, and 纳什之牙. When 沙漠皇帝 incorporated at least these three pieces in his build, he did a lot better when facing 龙血武姬 than with most other commonly used item sets. In fact, 沙漠皇帝 boasted an average win rate of 50.5% when playing against 龙血武姬 with this counter build.
To have the highest likelihood of coming out on top against 龙血武姬 as 沙漠皇帝, you should use the 迅捷步法, 气定神闲, 传说:欢欣, 致命一击, 法力流系带, and 焦灼 runes from the 精密 and 巫术 rune sets. Of all the rune builds players chose for 沙漠皇帝 vs 龙血武姬 face-offs, this sequence of runes resulted in the best win rate. Moreover, these runes gave a 50.5% win rate overall.
If you would like to get 沙漠皇帝 versus 龙血武姬 tips and matchup stats and build suggestions for a a specific rank, feel free to choose one from the selection menu displayed above. If viewing for the first time, the statistics and guides displayed are computed using every round finished with both champs.