Because of 生化魔人's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 52.4% in that phase. Unfortunately, he does poorest in the late game, where 生化魔人's win rate is 45.5%., The difference between his best and worst game phases is a large 6.9%. This sizeable difference indicates that his power spikes and wanes in different parts of the game. Prepare well.
生化魔人 has been picked only occasionally in recent ranked LoL games. In the current meta, his popularity is 3.8%. Hardly anyone sees him as a danger. He has only been banned in approximately 1.4% of LoL games.
生化魔人 is most commonly played in the jungle position. This occurs in 71.8% of his games. Yet, jungle 生化魔人 has the highest win rate (55.4%) of all positions but is less popular of a position (played 3.9% of the time). At this time, 生化魔人's meta game is centered around dealing damage. In particular, his gameplay should mainly be focused on magical damage. Furthermore, he is a pretty good tank champ. Dealing physical damage is the least important part of 生化魔人’s build.
You should expect to have to to spend a significant amount of time practicing and learning to get good at playing 生化魔人. Many League of Legends gamers believe he is a difficult champion to use. 生化魔人 primarily does magic damage (86% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
生化魔人 deals a good amount of damage during a normal match (16,077 damage). You could focus on developing him as a powerful champion to destroy your enemies.
He is an average damage dealer on the Rift with 4.6 kills on average each game. That is one of the lowest kill counts among all jungles. Moreover, he has a fairly typical death total with an average of 4.7 deaths per League of Legends game. Moreover, 生化魔人's KDA is typically very high with an average KDA ratio of 3.4 as well as 11.6 assists per game.
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