Because of 牧魂人's K/D/A and utility, he has a fairly average overall win rate. He does best in the early game, with a winrate of 53.8% in that phase. Unfortunately, he does terribly in the late game, where 牧魂人's win rate is 45%., The difference between his best and worst game phases is a large 8.8%. This sizeable difference makes it clear that his power spikes and wanes in different parts of the game. Prepare accordingly.
In the current meta, 牧魂人 is somewhat popular. He has been used in 4.7% of recently ranked rounds. He is sometimes banned during champion select. Obviously, some players see him as a substantial threat. In recent ranked rounds, 牧魂人 was banned 6.8% of the time.
牧魂人 is most commonly played in the top position. This occurs in 89.6% of his matches. Yet, top 牧魂人 has the highest win rate (51.3%) of all positions but is less popular of a position (played 6.2% of the time). At this time, 牧魂人's meta game is centered around dealing damage. In particular, his kit should primarily be focused on physical damage. Additionally, he is a pretty good tank champ. Supporting others and crowd control are the least significant part of 牧魂人’s playstyle.
You should anticipate having to spend a decent amount of time practicing and learning to pick up 牧魂人. Most League gamers consider he is an average difficulty champ to get good at. 牧魂人 mostly causes physical damage (64% of his total damage). He also deals a significant amount of magic damage.
牧魂人 deals a great deal of damage in a regular ranked round (21,931 damage). You should focus on developing him as a damage dealing champ to crush your enemies.
He is an average damage dealer on the Rift with 4.3 kills on average per match. That is one of the lowest kill rates amongst all tops. Moreover, he has a somewhat typical death total with an average of 5.4 deaths per League of Legends round. Additionally, 牧魂人's KDA is usually very low with an average KDA ratio of 1.6 as well as 4.1 assists per match.
method2.text1
method2.text2
method2.text3
method2.text4