Because of 愁云使者's K/D/A and utility, they have a fairly average overall win rate. They do very well in the early game, with a winrate of 50.6% in that phase. Unfortunately, they do worst in the late game, where 愁云使者's win rate is 44.2%., The difference between their best and worst game phases is a large 6.4%. This sizeable difference indicates that their power spikes and fades in different parts of the match. Plan well.
愁云使者 has been picked only occasionally in recent ranked LoL games. In the current meta, their popularity is 4%. They are sometimes banned during champ select. Obviously, some players see them as a real threat. In recent ranked games, 愁云使者 was banned 3.6% of the time.
愁云使者 is most commonly played in the middle position. This happens in 94.7% of their matches. Middle 愁云使者 also has the highest win rate (49.2%) of all positions. Currently, 愁云使者's meta game is centered around utility and support. Specifically, their gameplay should primarily be focused on supporting others. Dealing physical damage is the least important part of 愁云使者’s kit.
You should expect to have to to spend only a little bit of time practicing and learning to get good at playing 愁云使者. Most LoL gamers consider they are a simple champion to main. 愁云使者 mostly does magic damage (91% of their total damage). They doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
愁云使者 deals a great deal of damage in a regular ranked match (24,261 damage). You should focus on building them as a damage dealing champ to smash your opponents.
If you are looking for a dominating damage dealer, then you should definitely consider this champ. They have one of the absolute best kill rates in League among all champions. Additionally, they have a fairly high average champion death count (6.3 deaths). Furthermore, 愁云使者's KDA is usually high with an average KDA ratio of 2.3 as well as 7.4 assists per game.
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