As a result of 虚空之眼's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 55.3% in that phase. Unfortunately, he does very poorly in the late game, where 虚空之眼's win rate is 48.3%., The difference between his best and worst game phases is a large 7.0%. This sizeable difference makes it clear that his power spikes and wanes in different phases of the game. Plan well.
In the current meta, 虚空之眼 is somewhat popular. He has been selected in 4% of recently ranked games. Hardly anyone sees him as a threat. He has only been banned in approximately 0.7% of LoL rounds.
虚空之眼 is played mostly in the support position. This happens in 66.7% of his games. Yet, support 虚空之眼 has the highest win rate (50.6%) of all positions but is less popular of a position (played 30% of the time). At this time, 虚空之眼's meta game is centered around dealing damage. In particular, his gameplay should mostly be focused on magical damage. Dealing physical damage is the least significant part of 虚空之眼’s playstyle.
If you are not used to his abilities and tactics, you probably will find it difficult trying him out for the first time. Most players consider him to be a tough champion to learn. 虚空之眼 primarily causes magic damage (75% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
虚空之眼 deals a lot of damage over the course of a normal round (23,664 damage). You should focus on developing him as a powerful champion to defeat your enemies.
He is an average damage dealer on the Rift with 5 kills on average per match. That is one of the lowest kill counts among all supports. Additionally, he has a fairly high average champion death count (6.6 deaths). Additionally, 虚空之眼 has an average KDA ratio (2.2) with 9.7 assists.
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