As a result of 瘟疫之源's K/D/A and utility, he has a fairly average overall win rate. He does very well in the mid game, with a winrate of 50.8% in that phase. Unfortunately, he does poorest in the late game, where 瘟疫之源's win rate is 50.5%., The difference between his best and worst game phases is only 0.3%. This negligible difference indicates that his relative power is uniform throughout the entire match.
In the current meta, 瘟疫之源 is incredibly popular. He has been selected in 7.9% of recently ranked rounds. He is often banned during champ select. Obviously, many players see him as a major threat. In recent ranked rounds, 瘟疫之源 was banned 7.1% of the time.
瘟疫之源 is played mostly in the bottom position. This occurs in 81.2% of his rounds. Yet, bottom 瘟疫之源 has the highest win rate (51.6%) of all positions but is less popular of a position (played 5.9% of the time). Currently, 瘟疫之源's meta game is focused on dealing damage. In particular, his gameplay should primarily be focused on physical damage. Supporting others and crowd control are the least significant part of 瘟疫之源’s build.
If you are not comfortable with his skills and gameplay, you may find it difficult picking him up for the first time. Most players consider him to not be a difficult champ to learn. 瘟疫之源 mostly does physical damage (73% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
瘟疫之源 deals a lot of damage over the course of a typical round (23,642 damage). You should focus on developing him as a powerful champ to crush your opponents.
He is a powerful damage dealer in the game with 8.4 kills on average per match. That is one of the highest kill counts amongst all bottoms. Moreover, he has a fairly above average death total with an average of 6.5 deaths per League of Legends round. Additionally, 瘟疫之源's KDA is typically high with an average KDA ratio of 2.4 as well as 7.1 assists per game.
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