Thanks to 蛮族之王's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 54.7% in that phase. Unfortunately, he does terribly in the mid game, where 蛮族之王's win rate is 49.05%., The difference between his best and worst game phases is about 5.7%. This large difference shows us that his power spikes and fades in different parts of the round. Plan well.
蛮族之王 has been picked somewhat often in the latest ranked League of Legends matches. In the current meta, his popularity is 5.2%. Some players see him as a threat. He has been banned in approximately 5.2% of League of Legends rounds.
You can see him most often laning in the top position. However, that is not the best position for him. The top win rate position for 蛮族之王 is middle (53.7%). Currently, 蛮族之王's meta game is centered around dealing damage. In particular, his kit should mainly be centered around physical damage. Furthermore, he is a pretty good tank champ. Dealing magical damage is the least significant part of 蛮族之王’s kit.
You should expect to have to to dedicate a decent amount of time practicing and learning to pick up 蛮族之王. Most League gamers believe he is an average difficulty champ to main. 蛮族之王 mostly causes physical damage (95% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
蛮族之王 deals a great deal of damage during a normal game (20,718 damage). You should focus on developing him as a powerful champion to crush your foes.
If you are looking for a dominating carry, then you should definitely consider this champion. He has one of the absolute best kill totals in League amongst all champions. Moreover, he has a fairly typical death total with an average of 5.8 deaths per League of Legends match. Additionally, 蛮族之王 has a low KDA ratio (1.8) with 3.8 assists.
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