Because of 魂锁典狱长's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 49.8% in that phase. Unfortunately, he does worst in the late game, where 魂锁典狱长's win rate is 46%., The difference between his best and worst game phases is about 3.8%. This large difference makes it clear that his power spikes and wanes in different parts of the match. Prepare accordingly.
In the current meta, 魂锁典狱长 is incredibly popular. He has been selected in 8% of recently ranked matches. Hardly anyone sees him as a danger. He has only been banned in about 3% of LoL games.
魂锁典狱长 is played mostly in the support position. This occurs in 98.5% of his games. Support 魂锁典狱长 also has the highest win rate (49.1%) of all positions. At this time, 魂锁典狱长's meta game is focused on utility and support. In particular, his kit should mainly be focused on assisting others. Additionally, he is an ok physical damage dealer champion. Dealing physical damage is the least critical part of 魂锁典狱长’s gameplay.
If you are not familiar with his abilities and gameplay, you may find it difficult picking him up for the first time. Many players believe him to be a tough champ to learn. 魂锁典狱长 mostly deals magic damage (79% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
魂锁典狱长 deals only a little damage during a regular ranked match (9,054 damage). You probably shouldn't focus on developing him as a powerful champion to smash your foes. Rather, focus on assisting your allies to win.
He is a weak damage dealer on the Rift with 2.2 kills on average per game. That is one of the lowest kill counts among all supports. Moreover, he has a fairly above average death total with an average of 6.1 deaths per League of Legends round. Additionally, 魂锁典狱长's KDA is usually very high with an average KDA ratio of 2.7 as well as 14.2 assists per match.
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