As a result of 不屈之枪's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 53.2% in that phase. Unfortunately, he does very poorly in the mid game, where 不屈之枪's win rate is 49.2%., The difference between his best and worst game phases is about 4.0%. This sizeable difference indicates that his power spikes and wanes in different parts of the round. Plan well.
不屈之枪 has been picked a lot in the latest ranked League of Legends rounds. In the current meta, his popularity is 8.7%. Hardly anyone sees him as a danger. He has only been banned in approximately 4.5% of LoL matches.
不屈之枪 is played mostly in the support position. This happens in 34.5% of his games. Support 不屈之枪 also has the highest win rate (50.4%) of all positions. At this time, 不屈之枪's meta game is focused on dealing damage. Specifically, his kit should mainly be centered around physical damage. Additionally, he is a pretty good support champ. Dealing magical damage is the least significant part of 不屈之枪’s kit.
If you are not used to his skills and tactics, you will not find it difficult trying him out for the first time. Many competitors believe him to not be a difficult champ to master. 不屈之枪 primarily does physical damage (90% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
不屈之枪 deals a good amount of damage over the course of a typical match (18,559 damage). You could focus on building him as a powerful champion to smash your opponents.
He is a powerful damage dealer on the Rift with 6.4 kills on average per match. That is one of the highest kill counts amongst all supports. Additionally, he has a relatively high average champion death rate (7.5 deaths). Furthermore, 不屈之枪's KDA is typically low with an average KDA ratio of 2.1 as well as 9.3 assists per game.
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