Because of 扭曲树精's K/D/A and utility, he has a pretty good overall win rate. He does very well in the mid game, with a winrate of 52.5% in that phase. Unfortunately, he does terribly in the late game, where 扭曲树精's win rate is 50.8%., The difference between his best and worst game phases is only 1.7%. This small difference indicates that his relative power is uniform during the round.
扭曲树精 has been picked a lot in recent ranked League rounds. In the current meta, his popularity is 6.9%. He is rarely banned during champion select. Obviously, very few players see him as a real threat. In the latest ranked rounds, 扭曲树精 was banned 1.6% of the time.
You will find him typically laning in the support position. The highest win rate position for 扭曲树精 is support (52.6%). At this time, 扭曲树精's meta game is centered around utility and support. In particular, his kit should mainly be focused on supporting others. Additionally, he is a pretty good magical damage dealer champion. Dealing physical damage is the least critical part of 扭曲树精’s kit.
If you are not used to his abilities and tactics, you will not find it difficult trying him out for the first time. Many competitors consider him to not be a tough champ to pick up. 扭曲树精 mostly deals magic damage (80% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
扭曲树精 deals a good amount of damage during a regular ranked round (12,691 damage). You may want to focus on developing him as a damage dealing champion to crush your opponents.
He is a weak damage dealer in the game with 2.6 kills on average each game. That is one of the lowest kill counts among all supports. Additionally, he has a relatively typical average champion death count (6 deaths). Moreover, 扭曲树精's KDA is usually very high with an average KDA ratio of 2.6 as well as 13.3 assists per round.
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