As a result of 仙灵女巫's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the late game, with a winrate of 53.6% in that phase. Unfortunately, she does very poorly in the early game, where 仙灵女巫's win rate is 46%., The difference between her best and worst game phases is a large 7.6%. This large difference makes it clear that her power spikes and fades in different parts of the round. Prepare well.
In the current meta, 仙灵女巫 is somewhat popular. She has been used in 3.1% of recently ranked rounds. She is rarely banned during champ select. Obviously, very few players see her as a huge threat. In recent ranked games, 仙灵女巫 was banned 1.2% of the time.
仙灵女巫 is most commonly played in the support position. This happens in 98.1% of her matches. Support 仙灵女巫 also has the highest win rate (47.1%) of all positions. At this time, 仙灵女巫's meta game is focused on dealing damage. Specifically, her gameplay should mostly be centered around magical damage. Furthermore, she is a pretty good tank champ. Dealing physical damage is the least critical part of 仙灵女巫’s kit.
You should anticipate having to spend a decent amount of time practicing and learning to get good at playing 仙灵女巫. Most League gamers believe she is an average difficulty champion to main. 仙灵女巫 mostly deals magic damage (79% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
仙灵女巫 deals a small amount of damage in a typical match (6,903 damage). You shouldn't focus on building her as a damage dealing champ to destroy your foes. Rather, you should dedicate yourself to assisting your teammates to win.
She is a weak damage dealer in the game with 1.5 kills on average each game. That is one of the lowest kill rates among all supports. Furthermore, she has a fairly typical average champion death rate (5.1 deaths). Furthermore, 仙灵女巫's KDA is typically very high with an average KDA ratio of 3.1 as well as 14.3 assists per round.
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