As a result of 狂暴之心's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the mid game, with a winrate of 48% in that phase. Unfortunately, he does worst in the late game, where 狂暴之心's win rate is 45.6%., The difference between his best and worst game phases is only 2.4%. This small difference indicates that his power is stable throughout an entire round.
狂暴之心 has been used only occasionally in the latest ranked LoL matches. In the current meta, his popularity is 2.2%. Hardly anyone sees him as a threat. He has only been banned in approximately 0.6% of League matches.
You will find him typically laning in the top position. However, that is not the best position for him. The highest win rate position for 狂暴之心 is middle (50.1%). Currently, 狂暴之心's meta game is centered around dealing damage. Specifically, his gameplay should mostly be focused on magical damage. Furthermore, he is a pretty good physical damage dealer champ. Tanking is the least significant part of 狂暴之心’s kit.
If you are not familiar with his abilities and gameplay, you won't find it difficult trying him out for the first time. Most competitors believe him to not be a tough champion to pick up. 狂暴之心 mostly causes magic damage (88% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
狂暴之心 deals a great deal of damage over the course of a normal game (23,558 damage). You should focus on developing him as a damage dealing champion to crush your foes.
If you are looking for a dominating damage dealer, then you should maybe consider this champion. He has one of the top kill totals in the game amongst other champions. Moreover, he has a fairly above average death rate with an average of 6.1 deaths per League game. Additionally, 狂暴之心's KDA is typically low with an average KDA ratio of 2.0 as well as 6 assists per round.
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