Because of 复仇之矛's K/D/A and utility, she has a terrible overall win rate. She does very well in the early game, with a winrate of 47.4% in that phase. Unfortunately, she does worst in the late game, where 复仇之矛's winrate is 42.4%., The difference between her best and worst game phases is about 5.0%. This sizeable difference makes it clear that her power spikes and wanes in different phases of the match. Plan well.
复仇之矛 has been used very little in recent ranked League of Legends games. In the current meta, her popularity is 1.8%. Hardly anyone sees her as a threat. She has only been banned in roughly 0.6% of League rounds.
复仇之矛 is most commonly played in the bottom position. This happens in 92.5% of her rounds. Bottom 复仇之矛 also has the highest win rate (46.5%) of all positions. Currently, 复仇之矛's meta game is centered around dealing damage. Specifically, her gameplay should mostly be centered around physical damage. Supporting others and crowd control are the least significant part of 复仇之矛’s gameplay.
If you are not used to her skills and gameplay, you may find it difficult trying her out for the first time. Many competitors believe her to be a challenging champ to learn. 复仇之矛 mostly deals physical damage (84% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
复仇之矛 deals a great deal of damage over the course of a normal match (20,297 damage). You should focus on developing her as a powerful champion to crush your opponents.
She is a powerful damage dealer on the Rift with 8.2 kills on average each game. That is one of the highest kill counts among all bottoms. Additionally, she has a relatively high average champion death count (6.7 deaths). Moreover, 复仇之矛's KDA is typically average with an average KDA ratio of 2.1 as well as 6.2 assists per match.
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