As a result of 翠神's K/D/A and utility, he has a pretty good overall win rate. He does very well in the early game, with a winrate of 52% in that phase. Unfortunately, he does very poorly in the late game, where 翠神's winrate is 49.5%., The difference between his best and worst game phases is only 2.5%. This negligible difference indicates that his relative power is uniform throughout the entire round.
翠神 has been picked only occasionally in the latest ranked LoL matches. In the current meta, his popularity is 2.1%. He is rarely banned during champion select. Obviously, very few players see him as a huge threat. In the latest ranked games, 翠神 was banned 1.3% of the time.
You will find him typically played in the jungle position. However, that is not the best position for him. The highest win rate position for 翠神 is support (51.9%). At this time, 翠神's meta game is centered around dealing damage. Specifically, his gameplay should mainly be focused on magical damage. Furthermore, he is an ok tank champ. Dealing physical damage is the least important part of 翠神’s build.
You should expect to have to to dedicate a decent amount of time practicing and learning to get good with 翠神. Many League of Legends players think he is an average difficulty champ to main. 翠神 primarily deals magic damage (61% of his total damage). He also deals a significant amount of physical damage.
翠神 deals only a little damage during a normal game (9,995 damage). You shouldn't focus on building him as a damage dealing champ to defeat your enemies. Rather, you should focus on helping your allies to come out on top.
He is a weak damage dealer on the Rift with 2.6 kills on average each game. That is one of the lowest kill counts among all jungles. Moreover, he has a fairly typical death total with an average of 4.7 deaths per LoL game. Moreover, 翠神's KDA is usually very high with an average KDA ratio of 3.4 as well as 13.4 assists per game.
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