Thanks to 战争之影's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 51.5% in that phase. Unfortunately, he does terribly in the late game, where 战争之影's winrate is 48%., The difference between his best and worst game phases is about 3.5%. This large difference shows us that his power spikes and wanes in different phases of the game. Plan well.
战争之影 has been used somewhat often in the latest ranked LoL rounds. In the current meta, his popularity is 5.1%. He is sometimes banned during champ select. Obviously, some players see him as a huge threat. In recent ranked games, 战争之影 was banned 5.6% of the time.
You will find him typically used in the jungle position. The best win rate position for 战争之影 is jungle (49.1%). Currently, 战争之影's meta game is centered around dealing damage. Specifically, his build should mainly be centered around physical damage. Additionally, he is an ok tank champion. Supporting others and crowd control are the least important part of 战争之影’s build.
You should expect to have to to spend a decent amount of time practicing and learning to pick up 战争之影. Most LoL players believe he is an average difficulty champion to main. 战争之影 mostly causes physical damage (81% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
战争之影 deals a good amount of damage in a normal round (17,685 damage). You may want to focus on building him as a damage dealing champion to destroy your opponents.
He is a powerful damage dealer in the game with 6.9 kills on average per game. That is one of the highest kill rates among all jungles. Additionally, he has a fairly high average champion death rate (6.1 deaths). Furthermore, 战争之影 has an average KDA ratio (2.5) with 8.1 assists.
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