Because of 海洋之灾's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the late game, with a winrate of 49.1% in that phase. Unfortunately, he does very poorly in the early game, where 海洋之灾's win rate is 47.9%., The difference between his best and worst game phases is only 1.2%. This negligible difference makes it clear that his power is uniform throughout a whole game.
In the current meta, 海洋之灾 is not very popular. He has been played in only 2.8% of recently ranked matches. He is rarely banned during champion select. Obviously, very few players see him as a huge threat. In the latest ranked rounds, 海洋之灾 was banned 1.2% of the time.
海洋之灾 is played mostly in the top position. This happens in 82.1% of his matches. Yet, top 海洋之灾 has the highest win rate (48.6%) of all positions but is less popular of a position (played 16.8% of the time). Currently, 海洋之灾's meta game is focused on dealing damage. Specifically, his build should primarily be centered around physical damage. Furthermore, he is a pretty good tank champ. Supporting others and crowd control are the least important part of 海洋之灾’s gameplay.
You should anticipate having to spend a significant amount of time practicing and learning to master 海洋之灾. Most LoL gamers think he is a tough champion to master. 海洋之灾 mostly causes physical damage (66% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
海洋之灾 deals a lot of damage over the course of a normal game (25,127 damage). You should focus on building him as a powerful champion to defeat your opponents.
If you are looking for a dominating carry, then you should definitely consider this champion. He has one of the absolute best kill rates in the game amongst other champs. Furthermore, he has a fairly high average champion death rate (6.3 deaths). Moreover, 海洋之灾's KDA is usually low with an average KDA ratio of 2.0 as well as 6.4 assists per round.
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