Thanks to 远古恐惧's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 50.7% in that phase. Unfortunately, he does very poorly in the late game, where 远古恐惧's win rate is 47.2%., The difference between his best and worst game phases is about 3.5%. This sizeable difference shows us that his power spikes and wanes in different parts of the game. Prepare well.
远古恐惧 has been used only occasionally in the latest ranked League of Legends games. In the current meta, his popularity is 3.5%. He is rarely banned during champ select. Obviously, very few players see him as a real threat. In the latest ranked matches, 远古恐惧 was banned 2.7% of the time.
You can see him most often used in the jungle position. However, that is not the best position for him. The top win rate position for 远古恐惧 is top (52.6%). At this time, 远古恐惧's meta game is centered around dealing damage. Specifically, his gameplay should mainly be centered around magical damage. Moreover, he is a decent support champ. Dealing physical damage is the least critical part of 远古恐惧’s kit.
You should anticipate having to dedicate a significant amount of time practicing and learning to get good at playing 远古恐惧. Many League players think he is a tough champ to master. 远古恐惧 mostly causes magic damage (92% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
远古恐惧 deals a good amount of damage during a normal game (18,720 damage). You may want to focus on building him as a powerful champion to smash your foes.
If you are looking for a dominating damage dealer, then you should maybe consider this champ. He has one of the top kill counts in League among other champions. Moreover, he has a somewhat above average death rate with an average of 6.3 deaths per League of Legends game. Additionally, 远古恐惧's KDA is typically high with an average KDA ratio of 2.3 as well as 8.9 assists per match.
method2.text1
method2.text2
method2.text3
method2.text4