Thanks to 魔蛇之拥's K/D/A and utility, she has a fairly average overall win rate. She does very well in the late game, with a winrate of 51.7% in that phase. Unfortunately, she does terribly in the early game, where 魔蛇之拥's win rate is 48.5%., The difference between her best and worst game phases is about 3.2%. This large difference makes it clear that her power spikes and fades in different parts of the match. Prepare accordingly.
In the current meta, 魔蛇之拥 is not very popular. She has been used in only 1.8% of recently ranked rounds. Hardly anyone sees her as a threat. She has only been banned in roughly 1.2% of League matches.
魔蛇之拥 is played mostly in the middle position. This happens in 74.2% of her games. Yet, middle 魔蛇之拥 has the highest win rate (50.8%) of all positions but is less popular of a position (played 8.4% of the time). Currently, 魔蛇之拥's meta game is focused on dealing damage. Specifically, her gameplay should mostly be focused on magical damage. Furthermore, she is a pretty good support champ. Dealing physical damage is the least important part of 魔蛇之拥’s playstyle.
If you are not comfortable with her skills and gameplay, you probably will find it difficult picking her up for the first time. Most competitors believe her to be a difficult champion to learn. 魔蛇之拥 primarily deals magic damage (96% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
魔蛇之拥 deals a great deal of damage in a regular ranked game (23,485 damage). You should focus on building her as a powerful champ to defeat your foes.
She is a powerful damage dealer in the game with 7 kills on average per game. That is one of the highest kill counts among all middles. Furthermore, she has a fairly high average champion death count (6.1 deaths). Additionally, 魔蛇之拥's KDA is typically average with an average KDA ratio of 2.2 as well as 6.3 assists per game.
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