As a result of 沙漠皇帝's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 50.55% in that phase. Unfortunately, he does poorest in the late game, where 沙漠皇帝's win rate is 45.3%., The difference between his best and worst game phases is about 5.3%. This sizeable difference indicates that his power spikes and fades in different phases of the game. Plan well.
In the current meta, 沙漠皇帝 is not very popular. He has been played in only 2.7% of recently ranked matches. Hardly anyone sees him as a danger. He has only been banned in approximately 0.6% of League games.
You will find him typically used in the middle position. However, that is not the best position for him. The top win rate position for 沙漠皇帝 is top (52.4%). Currently, 沙漠皇帝's meta game is focused on dealing damage. Specifically, his gameplay should mostly be focused on magical damage. Furthermore, he is an ok physical damage dealer champ. Tanking is the least important part of 沙漠皇帝’s kit.
You should anticipate having to dedicate a significant amount of time practicing and learning to master 沙漠皇帝. Most League gamers consider he is a difficult champ to use. 沙漠皇帝 primarily causes magic damage (95% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
沙漠皇帝 deals a great deal of damage over the course of a typical game (23,315 damage). You should focus on building him as a powerful champion to crush your opponents.
If you are looking for a dominating carry, then you should definitely consider this champ. He has one of the absolute best kill totals on the Rift amongst all champs. Additionally, he has a relatively typical average champion death count (5.8 deaths). Additionally, 沙漠皇帝's KDA is typically average with an average KDA ratio of 2.1 as well as 6.1 assists per game.
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