As a result of 残月之肃's K/D/A and utility, he has a fairly average overall win rate. He does very well in the mid game, with a winrate of 50.650000000000006% in that phase. Unfortunately, he does terribly in the early game, where 残月之肃's winrate is 45.5%., The difference between his best and worst game phases is about 5.2%. This large difference shows us that his power spikes and fades in different phases of the match. Plan well.
残月之肃 has been used somewhat often in the latest ranked LoL games. In the current meta, his popularity is 4.6%. He is rarely banned during champion select. Obviously, very few players see him as a huge threat. In recent ranked games, 残月之肃 was banned 1.1% of the time.
You will see him most often played in the bottom position. The top win rate position for 残月之肃 is bottom (49.1%). Currently, 残月之肃's meta game is focused on dealing damage. In particular, his build should mainly be centered around physical damage. Dealing magical damage is the least critical part of 残月之肃’s gameplay.
If you are not familiar with his skills and tactics, you probably will find it difficult picking him up for the first time. Many players believe him to be a challenging champion to master. 残月之肃 mostly deals physical damage (92% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
残月之肃 deals a great deal of damage in a typical round (22,150 damage). You should focus on developing him as a powerful champ to smash your foes.
He is a powerful damage dealer on the Rift with 6.8 kills on average each game. That is one of the highest kill counts among all bottoms. Additionally, he has a relatively high average champion death count (6.4 deaths). Additionally, 残月之肃's KDA is usually low with an average KDA ratio of 2.0 as well as 6 assists per match.
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