Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early.
Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.
Storing a stun for use with her ultimate can turn the tide of a team fight.
The Yone Annie synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Annie, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Yone sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with Annie. His KDA fell from NaN to NaN. This negative change shows that Annie helps Yone perform not as well in competitive League rounds. Yet, the small difference shows that this performance change is only marginal.
When Yone tries to synergize with Annie, he gets a small increase in his complete damage dealt. This may demonstrate that Annie supports by providing protection for him to dish out more damage or that her presence on the team also helps increase the game's duration. Similarly, when Yone is played together with Annie on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with Annie.
Moreover, when Yone plays with Annie on the same side, he often takes a little more damage than when he plays alone. Taking more damage may indicate that Annie does a poor job of protecting Yone during team fights.
There is no ideal ally for Yone that will no matter what be his best teammate. However, overall, Annie is a very typical teammate for Yone. By being on the same team as Yone, she drops their win rate by -1.0% to 48.3%. This shows that there is a weak bond between Yone and Annie that allows them to perform not as well together than alone.
Annie has a lower difficulty than Yone. That means you don't need to be cautious when lining up Annie allies to fight alongside, as they will have to have a lower level of skill to play well with you.
Working cooperatively, you should expect to see an overall large increase in your team’s capacity to to do a lot of AP damage. Combined, these champs can blast through enemies with magic damage.
Although, by pairing Yone and Annie together, you may not be providing your other allies enough engage. Make sure to have other champs on your team that fills this relative hole in their kit.
Regardless of the skill of your Annie ally, you need to focus on maximizing your income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you will do well anyway.
To truly master Yone to work well with Annie during both the laning and mid / late game phases of League of Legends rounds, you should keep reading to learn a few extra lessons on this champion pairing. If you use the build and stats shown here, you should increase your win rate significantly.
The top items to get in your Yone and Annie synergy build include Death's Dance, Kraken Slayer, and Immortal Shieldbow. When Yone incorporated at least these three pieces in his build, he performed much better when paired up with Annie than with most other commonly used item sets. In fact, Yone had an average winrate of 48.3% when synergizing his build and playstyle to Annie with these items in his kit.
To have the best likelihood of annihilating your oponents, Yone players should take the Lethal Tempo, Triumph, Legend: Alacrity, Last Stand, Second Wind, and Unflinching runes from the Precision and Resolve rune sets. Out of all the rune builds we have analyed for Yone and Annie pairings, this composite of runes resulted in the greatest win rate. Moreover, these runes averaged a 48.3% win rate overall.
If you need to see Yone with Annie collaboration tips and stats for a an individual division rank, feel free to choose one from the selection menu provided above. If viewing for the first time, the statistics and build suggestions given are calculated using every round played with these champions.